Lizardman and Lizard Warrior: Difference between revisions

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{{Fortress creatures}}{{Creature
{{Fortress creatures}}{{Creature
  | AI_Value  = 126
  | AI_Value  = 126</br>''(151)''{{-wh}}
  | Name      = Lizardman
  | Name      = Lizardman
  | Attack    = 5
  | Attack    = 5
Line 11: Line 11:
  | Cost      = 110
  | Cost      = 110
  | Special  = • [[Ranged attack]]<br>
  | Special  = • [[Ranged attack]]<br>
  | U_AI_Value= 156
  | U_AI_Value= 156</br>''(209)''{{-wh}}
  | U_name    = Lizard Warrior
  | U_name    = Lizard Warrior
  | U_attack  = 6
  | U_attack  = '''6'''
  | U_defense = 8
  | U_defense = '''8'''
  | U_speed  = 5
  | U_speed  = '''5'''
  | U_damage  = 2–5
  | U_damage  = 2–'''5'''
  | U_health  = 15
  | U_health  = '''15'''
  | U_shots  = 24
  | U_shots  = '''24'''
  | U_cost    = 140
  | U_cost    = 140
}}
}}


'''Lizardmen and Lizard Warriors''' are level 2 creatures of [[Fortress town]]. They are recruited from the [[Lizard Den]]. Lizardmen and Lizard Warriors are armed with bows for ranged attacks and daggers for [[Melee|hand-to-hand]] fighting.
{{Cram|Lizard Den|Lizardman|Lizard Warrior|no_dwelling=|pad=7px 10px 3px 3px|-={{---}}}}
'''Lizardmen and Lizard Warriors''' are the level 2 creatures of [[Fortress]]. They are recruited from the [[Lizard Den]].
 
''"Lizardmen and lizard warriors are armed with bows for ranged attacks and daggers for [[hand-to-hand]] fighting."{{-}}<sup>[[Restoration of Erathia Manual Page 93|RoE manual]]''</sup>
 
<div style="clear:left;"></div>
== Heroes with a specialty ==
*{{H|Wystan|Beastmaster}} has lizardmen as a [[Specialty#Creature_specialties|specialty]], which increases the [[Primary skill|attack]] and [[Primary skill|defense]] skills of any Lizardmen or Lizard Warriors for each level attained after 2nd level and gives them a [[speed]] bonus of 1.


== {{roe}} and {{ab}} ==
== {{roe}} and {{ab}} ==
In {{roe}} and {{ab}} the statistics of lizardmen and lizard warriors were a bit different. They were changed in {{sod}}, where their attack, defense, health, damage, growth and cost were increased.  
In {{roe}} and {{ab}}, the statistics of Lizardmen and Lizard Warriors were a bit different. They were changed in {{sod}}, where their attack, defense, health, damage, growth and cost were increased. The same changes were applied in the Restoration of Erathia patch 1.3 and Armageddon's Blade patch 2.1.
   
   
{{Creature
{{Creature
  | float    = none
| m_right  = 15px
  | float    = left
  | Name      = Lizardman
  | Name      = Lizardman
  | Attack    = 5
  | Attack    = 5
Line 48: Line 56:
}}
}}


== See also ==
{{hcs table
* [[List of creatures]]
| hero = Wystan
* [[List of creatures (HotA)]]
| cr  = Lizardman
| ucr  = Lizard Warrior
| batt = 5
| bdef = 6
| ubatt= 5
| ubdef= 7
| notext=
}}
{{hcs_table_row|2 |1 |1 |1 |1}}
{{hcs_table_row|6 |1 |1 |1 |2 |a=1 |b=1 |c=1}}
{{hcs_table_row|8 |1 |2 |1 |2 |a=1 |c=1 |d=1}}
{{hcs_table_row|10 |2 |2 |2 |2 |b=1 |d=1}}
{{hcs_table_row|12 |2 |2 |2 |3 |a=1 |b=1 |c=1}}
{{hcs_table_row|14 |2 |3 |2 |3 |a=1 |c=1 |d=1}}
{{hcs_table_row|18 |3 |3 |3 |4 |b=1}}
{{hcs_table_row|22 |3 |4 |3 |4 |a=1 |c=1 |d=1}}
{{hcs_table_row|24 |4 |4 |4 |5 |b=1}}
{{hcs_table_row|28 |4 |5 |4 |5 |a=1 |c=1 |d=1}}
{{hcs_table_row|30 |4 |5 |4 |6 |a=1 |b=1 |c=1}}
{{hcs_table_row|34 |5 |6 |5 |6 |d=1}}
{{hcs_table_row|36 |5 |6 |5 |7 |a=1 |b=1 |c=1}}
{{hcs_table_row|42 |6 |7 |6 |8}}
{{hcs_table_row|46 |6 |7 |6 |9 |a=1 |b=1 |c=1}}
{{hcs_table_row|48 |7 |8 |7 |9 |d=1}}
{{hcs_table_row|52 |7 |8 |7 |10 |a=1 |b=1 |c=1}}
{{hcs_table_row|54 |7 |9 |7 |10 |a=1 |c=1 |d=1}}
{{hcs_table_row|56 |8 |9 |8 |10 |b=1 |d=1}}
{{hcs_table_row|58 |8 |9 |8 |11 |a=1 |b=1 |c=1}}
{{hcs_table_row|62 |8 |10 |8 |11 |a=1 |c=1 |d=1}}
{{hcs_table_row|64 |8 |10 |8 |12 |a=1 |b=1 |c=1}}
{{hcs_table_row|66 |9 |10 |9 |12 |b=1 |d=1}}
{{hcs_table_row|68 |9 |11 |9 |12 |a=1 |c=1 |d=1}}
{{hcs_table_row|70 |9 |11 |9 |13 |a=1 |b=1 |c=1}}
{{hcs_table_row|74 |10 |12 |10 |13 |d=1}}
{{hcs_table_row|75-88 |11 |14 |11 |16}}
|}
 
== Official Renders ==
<gallery mode="packed-hover">
Lizard Warrior render.jpg
</gallery>
 
{{Fanopinion|
In {{sod}} and {{hota}} especially, Lizardmen and Lizard Warriors serve as the critical unit for the Fortress in the early and mid game. They are the only shooters produced in the Fortress and are respectably strong for level 2 shooters. They will falter in the late game, and you can expect to see them be a prime target almost always in combat. Keep them well-guarded with [[Basilisks]] or [[Gorgons]] and you'll be a tough force to beat in the early months of the game.
}}<!-- end of fan opinion -->
 
{{creature 'see also'}}
* [[Comparison of Level 2 Creatures]]
* [[Comparison of Ranged Creatures]]


[[Category: Creatures]]
[[Category: Creatures]]
__NOTOC__
__NOTOC__

Latest revision as of 01:33, 1 June 2024

Fortress creatures
Level 1
Gnoll Gnoll
Gnoll Marauder Gnoll Marauder
Level 2
Lizardman Lizardman
Lizard Warrior Lizard Warrior
Level 3
Serpent Fly Serpent Fly
Dragon Fly Dragon Fly
Level 4
Basilisk Basilisk
Greater Basilisk Greater Basilisk
Level 5
Gorgon Gorgon
Mighty Gorgon Mighty Gorgon
Level 6
Wyvern Wyvern
Wyvern Monarch Wyvern Monarch
Level 7
Hydra Hydra
Chaos Hydra Chaos Hydra
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
Neutral
Statistics
Lizardman
 Cost per troop 

110

Attack 5
Defense 6
Damage 2–3
Health 14
Speed 4
Movement Ground
Size 1
Shots 12
Growth 9
AI Value 126
(151) Horn of the Abyss
 Special abilities:
Ranged attack
Lizard Warrior
 Cost per troop 

140

Attack 6
Defense 8
Damage 2–5
Health 15
Speed 5
Movement Ground
Size 1
Shots 24
Growth 9
AI Value 156
(209) Horn of the Abyss
 Special abilities:
Ranged attack
Portraits
Lizard Den  

Lizardmen and Lizard Warriors are the level 2 creatures of Fortress. They are recruited from the Lizard Den.

"Lizardmen and lizard warriors are armed with bows for ranged attacks and daggers for hand-to-hand fighting." RoE manual

Heroes with a specialty[edit | hide | hide all]

Restoration of Erathia and Armageddon's Blade[edit | hide]

In Restoration of Erathia and Armageddon's Blade, the statistics of Lizardmen and Lizard Warriors were a bit different. They were changed in Shadow of Death, where their attack, defense, health, damage, growth and cost were increased. The same changes were applied in the Restoration of Erathia patch 1.3 and Armageddon's Blade patch 2.1.

Statistics
Lizardman
 Cost per troop 

110

Attack 5
Defense 6
Damage 1–3
Health 12
Speed 4
Movement Ground
Size 1
Shots 12
Growth 8
AI Value
 Special abilities:
Ranged attack
Lizard Warrior
 Cost per troop 

130

Attack 5
Defense 7
Damage 2-3
Health 12
Speed 5
Movement Ground
Size 1
Shots 24
Growth 8
AI Value
 Special abilities:
Ranged attack
Portraits
Wystan Lizardman Lizard Warrior
Level Attack Defense Attack Defense
Level 5 6 5 7
2 +1 +1 +1 +1
6 +1 +1 +1 +2
8 +1 +2 +1 +2
10 +2 +2 +2 +2
12 +2 +2 +2 +3
14 +2 +3 +2 +3
18 +3 +3 +3 +4
22 +3 +4 +3 +4
24 +4 +4 +4 +5
28 +4 +5 +4 +5
30 +4 +5 +4 +6
34 +5 +6 +5 +6
36 +5 +6 +5 +7
42 +6 +7 +6 +8
46 +6 +7 +6 +9
48 +7 +8 +7 +9
52 +7 +8 +7 +10
54 +7 +9 +7 +10
56 +8 +9 +8 +10
58 +8 +9 +8 +11
62 +8 +10 +8 +11
64 +8 +10 +8 +12
66 +9 +10 +9 +12
68 +9 +11 +9 +12
70 +9 +11 +9 +13
74 +10 +12 +10 +13
75-88 +11 +14 +11 +16

Official Renders[edit | hide]

User commentary

[Show user commentary]
[Hide user commentary]
Some may find the information in this section subjective or irrelevant.

In Shadow of Death and Horn of the Abyss especially, Lizardmen and Lizard Warriors serve as the critical unit for the Fortress in the early and mid game. They are the only shooters produced in the Fortress and are respectably strong for level 2 shooters. They will falter in the late game, and you can expect to see them be a prime target almost always in combat. Keep them well-guarded with Basilisks or Gorgons and you'll be a tough force to beat in the early months of the game.


See also:[edit | hide]