Imp Cache: Difference between revisions

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An [[Adventure map]] structure a hero can visit for some of [[Gold]] and [[Mercury]].
{{Creature bank
| width= 170px
| content=
{{Creature bank row|30 %|Imp|100|1000 {{Gold}}<br>2 {{Mercury}}||XP=400|T1=}}
{{Creature bank row|30 %|Imp|150|1500 {{Gold}}<br>3 {{Mercury}}||XP=600|T1=}}
{{Creature bank row|30 %|Imp|200|2000 {{Gold}}<br>4 {{Mercury}}||XP=800|T1=}}
{{Creature bank row|10 %|Imp|300|3000 {{Gold}}<br>6 {{Mercury}}||XP=1200|T1=}}
| event={{!}} colspan=4 style="background-color:#{{Tan 2}};" {{!}}'''Event'''
{{!-}}
{{!}} colspan=4 {{!}} ''You have found an Imp Cache. Do you wish to attack the guards?<br>* * *<br>You have found what once was an Imp Cache, but it has been deserted for some time.''}}


The hero must defeat [[Imp]] guardians. More guardians means a better reward.
The '''imp cache''' is an [[Adventure Map|adventure map]] location, and commonly known as one of the [[Creature Bank|creature banks]]. It is guarded by 100-300 [[Imp and Familiar|imps]] divided into five stacks, one of which may be a stack of [[Imp and Familiar|familiars]]. The more guards there are, the better the reward. The treasure contains 1000-3000 {{G}} and 2-6 {{M}}.


{| border="1"
[[File: Grid-cb 1.gif|x200px|left]] The guards are divided into five stacks of 20/30/40/60 [[Imps]] (red hexes). 50% probability of getting a stack of [[Familiars]] in the left lower corner (C hex). {{Creature bank common text|||upg}}
|-
 
| Probability %
<div style="clear:left;"></div>
| Guardians
== Guards preview ==
| Reward
{{creature bank preview|omit=|overall=}}
|-  
{| frame=box border cellspacing=0 cellpadding=4 style="background-color:#{{Tan 4}}; margin:5px 20px 10px 0px;"
| 30
|- style="text-align:left; background-color:#{{Tan 2}};"
| 100 [[Imp]]s
! Guards !! Stacks !! Guards preview !! Upgraded stack
| 1000 [[Gold]] and 2 [[Mercury]]
|-
|-  
| 30 %: {{cn|Imp|noname=}}x100 || style="text-align:center;" | 20 x5 || rowspan=3 | throng (100-249) of Imps || '''horde''' (50-99) of Imps<br>lots (20-49) of Familiars
| 30
|-
| 150 [[Imp]]s
| 30 %: {{cn|Imp|noname=}}x150 || style="text-align:center;" | 30 x5 || rowspan=2 | '''throng''' (100-249) of Imps<br>lots (20-49) of Familiars
| 1500 [[Gold]] and 3 [[Mercury]]
|-
|-  
| 30 %: {{cn|Imp|noname=}}x200 || style="text-align:center;" | 40 x5
| 30
|-
| 200 [[Imp]]s
| 10 %: {{cn|Imp|noname=}}x300 || style="text-align:center;" | 60 x5 || swarm (250-499) of Imps || throng (100-249) of Imps<br>'''horde''' (50-99) of Familiars
| 2000 [[Gold]] and 4 [[Mercury]]
|-  
| 10
| 300 [[Imp]]s
| 5000 [[Gold]] and 6 [[Mercury]]
|-  
|}
|}


As with all [[Creature Banks]], the troops are surrounded rather than facing the guardians across the normal battlefied, and no [[War Machines]] are used.
== Default settings for [[Random map|random map generator]] ==
* Terrain: any dry land
* Value: 5000 (1500{{-wh}})
* Density: 100
 
== See also ==
{{map objects 'see also'}}


If only some of the guardians are killed they do not reset.
{{Resource generator navigational box}}
{{creature bank navigational box}}


[[Category: Adventure map]]
[[Category: Adventure Map]]
[[Category: Creature Banks]]
__NOTOC__

Latest revision as of 20:43, 2 May 2024

Imp Cache
Picture
% Guards Content XP
 30 % 
Imp
100
1000 Gold
2 Mercury
Experience
400
 30 % 
Imp
150
1500 Gold
3 Mercury
Experience
600
 30 % 
Imp
200
2000 Gold
4 Mercury
Experience
800
 10 % 
Imp
300
3000 Gold
6 Mercury
Experience
1200
Visiting scheme
Event
You have found an Imp Cache. Do you wish to attack the guards?
* * *
You have found what once was an Imp Cache, but it has been deserted for some time.

The imp cache is an adventure map location, and commonly known as one of the creature banks. It is guarded by 100-300 imps divided into five stacks, one of which may be a stack of familiars. The more guards there are, the better the reward. The treasure contains 1000-3000 Gold and 2-6 Mercury.

The guards are divided into five stacks of 20/30/40/60 Imps (red hexes). 50% probability of getting a stack of Familiars in the left lower corner (C hex). All the guard stacks of the same speed attack in alphabetic order: from A to E. Horn of the Abyss In Horn of the Abyss, the object's level can be preset by a map-maker, and the upgraded stack option may be toggled on or off.

The hero's troops are located in blue hexes 1-7 (a tail hex for two-hexed creatures) according to stack positioning in the army slots 1-7. But if the hero has less than 7 stacks, e.g. 3, they will be placed in hexes 1-3 no matter how they were placed in the army slots.

Though war machines are not present on the battlefield, the infinite shots effect from Ammo Cart is active.

Slain enemies do not respawn (should the hero retreat or be defeated). The damaged stack's losses will not be redistributed among the others. If a stack was destroyed, it changes the guards disposition. Its place on the battlefield will be taken by the next one in the attacking order. (E.g.: If A stack was destroyed, B stack takes its place, C stack takes the freshly vacated place of B and so on).

Guards preview[edit | hide | hide all]

The table shows how to pre-check the guard strength of an object without attacking it.
Guarding stacks accentuated with bold font should be considered in the first place.

Guards Stacks Guards preview Upgraded stack
30 %: Imp x100 20 x5 throng (100-249) of Imps horde (50-99) of Imps
lots (20-49) of Familiars
30 %: Imp x150 30 x5 throng (100-249) of Imps
lots (20-49) of Familiars
30 %: Imp x200 40 x5
10 %: Imp x300 60 x5 swarm (250-499) of Imps throng (100-249) of Imps
horde (50-99) of Familiars

Default settings for random map generator[edit | hide]

  • Terrain: any dry land
  • Value: 5000 (1500 Horn of the Abyss)
  • Density: 100

See also[edit | hide]

See also:[edit | hide]