Template:ScenarioVars table: Difference between revisions
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update victory conditions to match in-game display. |
ab special |
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| Victory conditions | | Victory conditions | ||
| [[File:Victory Condition map icon.png|Victory Condition|link=Victory and Loss Conditions]] | | [[File:Victory Condition map icon.png|Victory Condition|link=Victory and Loss Conditions]] | ||
| get_cr<br>get_res<br>get_res2<br>get_art<br>get_grail<br>get_town<br>get_town2<br>def_all<br>def_all_mon<br>def_hero<br>def_mon<br>def_mon2<br>flag_cr<br>flag_cr2<br>flag_mine<br>flag_mine2<br>survive<br>trans_art<br>up_town<br>up_town2 | | get_cr<br>get_res<br>get_res2<br>get_art<br>get_grail<br>get_town<br>get_town2<br>def_all<br>def_all_mon<br>def_all_mon_ab<br>def_all_mon2_ab<br>def_hero<br>def_mon<br>def_mon2<br>flag_cr<br>flag_cr2<br>flag_mine<br>flag_mine2<br>survive_ab<br>survive<br>trans_art<br>up_town<br>up_town2 | ||
| [[File:Accumulate Creatures.png]] Accumulate Creatures<br>[[File:Accumulate Resources.png]] Accumulate Resources or Defeat All Enemies<br>[[File:Accumulate Resources.png]] Accumulate Resources<br>[[File:Acquire Artifact.png]] Acquire Artifact or or Defeat All Enemies<br>[[File:Build a Grail Structure.png]] Build a Grail Structure or Defeat All Enemies<br>[[File:Capture Town.png]] Capture Town or Defeat All Enemies<br>[[File:Capture Town.png]] Capture Town<br>[[File:Defeat All Enemies.png]] Defeat All Enemies<br>[[File:Defeat All Monsters.png]] Defeat All Monsters<br>[[File:Defeat Hero.png]] Defeat Hero or Defeat All Enemies<br>[[File:Defeat Monster.png]] Defeat Monster or Defeat All Enemies<br>[[File:Defeat Monster.png]] Defeat Monster<br>[[File:Flag All Creature Dwellings.png]] Flag All Creature Dwellings or Defeat All Enemies<br>[[File:Flag All Creature Dwellings.png]] Flag All Creature Dwellings<br>[[File:Flag All Mines.png]] Flag All Mines or Defeat All Enemies<br>[[File:Flag All Mines.png]] Flag All Mines<br>[[File:Survive Until Time Expires.png]] Survive Until Time Expires<br>[[File:Transport Artifact.png]] Transport Artifact or Defeat All Enemies<br>[[File:Upgrade Town.png]] Upgrade Town or Defeat All Enemies<br>[[File:Upgrade Town.png]] Upgrade Town | | [[File:Accumulate Creatures.png]] Accumulate Creatures<br>[[File:Accumulate Resources.png]] Accumulate Resources or Defeat All Enemies<br>[[File:Accumulate Resources.png]] Accumulate Resources<br>[[File:Acquire Artifact.png]] Acquire Artifact or or Defeat All Enemies<br>[[File:Build a Grail Structure.png]] Build a Grail Structure or Defeat All Enemies<br>[[File:Capture Town.png]] Capture Town or Defeat All Enemies<br>[[File:Capture Town.png]] Capture Town<br>[[File:Defeat All Enemies.png]] Defeat All Enemies<br>[[File:Defeat All Monsters.png]] Defeat All Monsters<br>[[File:Defeat All Enemies.png]] Defeat All Monsters or Defeat All Enemies<br>[[File:Defeat All Enemies.png]] Defeat All Monsters<br>[[File:Defeat Hero.png]] Defeat Hero or Defeat All Enemies<br>[[File:Defeat Monster.png]] Defeat Monster or Defeat All Enemies<br>[[File:Defeat Monster.png]] Defeat Monster<br>[[File:Flag All Creature Dwellings.png]] Flag All Creature Dwellings or Defeat All Enemies<br>[[File:Flag All Creature Dwellings.png]] Flag All Creature Dwellings<br>[[File:Flag All Mines.png]] Flag All Mines or Defeat All Enemies<br>[[File:Flag All Mines.png]] Flag All Mines<br>[[File:Defeat All Enemies.png]] Survive Beyond a Time Limit or Defeat All Enemies<br>[[File:Survive Until Time Expires.png]] Survive Until Time Expires<br>[[File:Transport Artifact.png]] Transport Artifact or Defeat All Enemies<br>[[File:Upgrade Town.png]] Upgrade Town or Defeat All Enemies<br>[[File:Upgrade Town.png]] Upgrade Town | ||
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Revision as of 12:52, 30 January 2024
Variables
NOTE: Defaults are in bold. No bold means the default is blank.
| Variable name | Variable description | Options | Displayed | |
|---|---|---|---|---|
| scenario | Scenario name | (text) | ||
| size | Map size | S M L XL H XH G |
||
| image_type u_image_type |
Image type for map pics |
png jpg gif etc. |
||
| underground | underground exists on map |
disabled enabled |
||
| description | Scenario description | (text) | ||
| victory | Victory conditions | get_cr get_res get_res2 get_art get_grail get_town get_town2 def_all def_all_mon def_all_mon_ab def_all_mon2_ab def_hero def_mon def_mon2 flag_cr flag_cr2 flag_mine flag_mine2 survive_ab survive trans_art up_town up_town2 |
||
| loss | Loss conditions | all hero town time |
||
| allies enemies |
List of colors: allied (min: 1) enemy (min: 0) |
{{red}} {{blue}} {{tan}} {{green}} {{orange}} {{purple}} {{teal}} {{pink}} |
||
| source | Expansion added |
roe ab sod hc hota |
||
| num_play | # of players (total/human) |
(total players)/(human players) |
5 3 | |
| difficulty | Campaign default difficulty |
Easy Normal Hard Expert Impossible |
||
| bonus | Campaign scenario bonuses |
{{BonusCr|(Creature Name)|(number)|loc=(location)}} {{BonusB|(Town)|(Building)}} {{BonusR|(resource)|(amount)}} {{BonusArt|(artifact)}} {{BonusH|(hero name)}} {{BonusPri|(Skill)|(amount)}} {{BonusSec|(Skill)|(Level)}} {{BonusSp|(Spell)}} |
3 12 +3 | |
| Cmap | Campaign map file | [[File:(Campaign level filename)|400px|(right-click text)]] | ||
| carry | Anything that carries over to the next scenario |
{{Hn|(Specific Hero)|noname=}} {{An|(Specific Artifact)|noname=}} {{carry|(# strongest heroes)}} (text) |
4 all artifacts all troops | |
| max_level | Maximum hero level | (level number) | ||







