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| A hero may retreat from [[combat]] anytime it is his turn. He may also retreat before combat during his [[Tactics Phase]] if such a phase occurs. Players cannot retreat if the hero is defending in a [[siege]] (unless he is in a [[Stronghold]] that has an [[Escape Tunnel]]) or fighting against an enemy hero wielding the [[Shackles of War]]. The hero will reappear in the [[Tavern]] ready for immediate re-recruiting and retain all artifacts but lose all armies.
| | #REDIRECT[[Combat#Retreat]] |
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| '''Note:''' Even if your hero inflicted serious losses to the opponent, if you retreat from combat no [[experience]] will be gained from the battle.
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| ==Hit and Run ban==
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| In {{hota}}{{-wh}}: in two-hero combat, the attacker is forbidden to retreat in the first round of combat after casting a spell.
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| == Gallery ==
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| {{video|HC-00 Data-VIDEO VID-RTloop-bik-RTloop|400px}}
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| {{Fanopinion|
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| Retreating (or [[surrender]]ing) is a good idea:
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| * When defeat is imminent.
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| * As a means to travel to a distant town, to be re-recruited there.
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| * To preserve artifacts which will otherwise fall into an enemy hero's hands.
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| * To preserve a powerful hero with strong stats, spells, or high level.
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| }}<!-- end of fan opinion -->
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| == Related articles ==
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| * [[Surrender]]
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| [[Category: Combat]]
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