Dwarven Treasury: Difference between revisions

From Heroes 3 wiki
Jump to navigation Jump to search
m (switch to correct color palettes)
mNo edit summary
 
Line 35: Line 35:
* Density: 100.
* Density: 100.


== See also ==
{{map objects 'see also'}}
{{map objects 'see also'}}



Latest revision as of 18:09, 4 December 2024

Dwarven Treasury
Picture
% Guards Content XP
 30% 
Dwarf
50
2500 Gold
2 Crystal
Experience
1000
 30% 
Dwarf
75
4000 Gold
3 Crystal
Experience
1500
 30% 
Dwarf
100
5000 Gold
5 Crystal
Experience
2000
 10% 
Dwarf
150
7500 Gold
10 Crystal
Experience
3000
Visiting Scheme
Event
You have found a Dwarven Treasury. Do you wish to attack the guards?
* * *
You have found what once was a Dwarven Treasury, but it has been deserted for some time.

Dwarven treasury is an adventure map location, and commonly known as one of the creature banks. It is guarded by 50–150 Dwarves. The more guard there is, the better is the reward. Treasure contains 2500–7500 Gold and 2–10 Crystal.

The guards are divided into five stacks of 10/15/20/30 Dwarves (red hexes). 50% probability of getting a stack of Battle Dwarves in the left lower corner (C hex). All the guard stacks of the same speed attack in alphabetic order: from A to E. Horn of the Abyss In Horn of the Abyss, the object's level can be preset by a map-maker, and the upgraded stack option may be toggled on or off.

The hero's troops are located in blue hexes 1-7 (a tail hex for two-hexed creatures) according to stack positioning in the army slots 1-7. But if the hero has less than 7 stacks, e.g. 3, they will be placed in hexes 1-3 no matter how they were placed in the army slots.

Though war machines are not present on the battlefield, the infinite shots effect from Ammo Cart is active.

Slain enemies do not respawn (should the hero retreat or be defeated). The damaged stack's losses will not be redistributed among the others. If a stack was destroyed, it changes the guards disposition. Its place on the battlefield will be taken by the next one in the attacking order. (E.g.: If A stack was destroyed, B stack takes its place, C stack takes the freshly vacated place of B and so on).

Guards preview[edit | hide | hide all]

The table shows how to pre-check the guard strength of an object without attacking it.
Guarding stacks accentuated with bold font should be considered in the first place.

Guards Stacks Guards preview Upgraded stack
30 %: Dwarf x50 10 x5 horde (50-99) of Dwarves lots (20-49) of Dwarves
pack (10-19) of Battle Dwarves
30 %: Dwarf x75 15 x5 horde (50-99) of Dwarves
pack (10-19) of Battle Dwarves
30 %: Dwarf x100 20 x5 throng (100-249) of Dwarves horde (50-99) of Dwarves
lots (20-49) of Battle Dwarves
10 %: Dwarf x150 30 x5 throng (100-249) of Dwarves
lots (20-49) of Battle Dwarves

Default settings for random map generator[edit | hide]

  • Terrain: any dry land.
  • Value: 2000.
  • Density: 100.

See also:[edit | hide]