User talk:Phasma: Difference between revisions

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<syntaxhighlight lang=html><span class='darkModeShadowFix'>[[File:Abandoned Mine 4.gif]]</span></syntaxhighlight>
<syntaxhighlight lang=html><span class='darkModeShadowFix'>[[File:Abandoned Mine 4.gif]]</span></syntaxhighlight>
<span class='darkModeShadowFix'>[[File:Abandoned Mine 4.gif]]</span>
<span class='darkModeShadowFix'>[[File:Abandoned Mine 4.gif]]</span>
*Looks fine to me for now! I think it's a decent stopgap until every image's shadow is converted to transparent black (.WEBP supports this for animation, .GIF does not) [[File:Hero Cosmos small.gif|link=user:phasma|→ Phasma]] 03:02, 25 September 2024 (UTC)


== DoR update ==
== DoR update ==

Revision as of 03:02, 25 September 2024

2024

darkModeShadowFix

I didn't like the appearance of shadows while using dark reader, so I added a css media query to the MediaWiki:Common.css. It only turns on if your systemwide device setting is set to dark mode (in my testing it only switched when I changed the setting in my OS, not my browser). What do you think? –imahero 01:01, 25 September 2024 (UTC)

<span class='darkModeShadowFix'>[[File:Abandoned Mine 4.gif]]</span>

  • Looks fine to me for now! I think it's a decent stopgap until every image's shadow is converted to transparent black (.WEBP supports this for animation, .GIF does not) → Phasma 03:02, 25 September 2024 (UTC)

DoR update

https://heroes3wog.net/tag/day-of-reckoning/

TErow template

Use freq=, loc=, effect= :)

"...I need to touch grass."

Lololol. Seriously, Phasma, you have been doing a great job getting the campaign pages fleshed out! And the Timeline. And the Main page. You rock. --Legate (talk) 03:31, 26 March 2024 (UTC)

  • Hahaha, thank you! And just as I see this message, I have finished all of the Factory campaigns' pages. Congratulations and kudos to you for also being on the ball with your optimisations, templates, and contributions in general! → Phasma 03:47, 26 March 2024 (UTC)

Deus Ex Machina Heroes

  • Hi Phasma. Some of the heroes on Deus Ex Machina look suspect:
    • There are 2 Ysedore listed.
    • 'lust' looks like he might be missing the first few letters of his name?
      • I've amended the duplicate hero, and no, "Iust" is his name. Remember you can also easily double check these things yourself now with the campaign & map editor! If you think something is wrong, you can check and amend it yourself! → Phasma 20:02, 12 February 2024 (UTC)
      • I think I am behind the times on this...how do I get access to the factory campaign files? --Legate (talk) 00:30, 14 February 2024 (UTC)
        • Use the Campaign Editor, click "Edit", click "Scenario Properties", then export each map. → Phasma 01:27, 14 February 2024 (UTC)
      • I sent you the json files on discord if that's what you're after. –imahero 00:49, 14 February 2024 (UTC)
    • Got them now, thanks! --Legate (talk) 01:44, 14 February 2024 (UTC)

2023

Factory

Do you have any idea how close the factory expansion is to being released? →ima 21:03, 30 January 2023 (UTC)

No idea whatsoever, I can only hope it's sometime this year... I can only rip and repurpose so many files and screenshots to fill the void of the new content we currently lack :(( → Phasma 17:52, 04 February 2023 (UTC)

Hero Class

created placeholders for factory heroes' primary stats. u can replace it with ur data in case u are already sure its solid enough.

talking about ur recent image work - im afraid we have a problem with a global unmarked hota intrusion here. our basic version is sod and the presence of any hota fixes should be visible right in the file name or at least in a file category. i consider the mere idea of having m/f heroes distinction in the hero class templates by no means good, i uploaded these guys Category:Hero_class_(adventure_map) Category:Hero_class_(adventure_map)_HotA exactly for that, but was waiting for factory release ever since. but the sod info still should go first, so all this should be realized via 'switch' template or something. --GroundhogYear (talk) 10:51, 1 April 2023 (UTC)

Ahh I see, perhaps I'll have to give it a go with a switch template then, to switch between default SoD graphics and the edited template I made to include the HotA graphics. And thank you for your help with the placeholders since I couldn't get the code to reference them! I think it's an issue with the class pages for the Factory heroes but I have no idea since I copied the code from the Cove's Captain class page --→ Phasma 15:48, 1 April 2023 (UTC)

Maps

You're doing it Phasma! →ima 02:37, 9 May 2023 (UTC)

HAHA someone had to eventually! Been a bit sick lately so might as well clean up all the dead links in the downtime I have! -- → Phasma 12:55, 9 May 2023 (UTC)
Did I delete the right ones? One was incorrectly marked for deletion, right? →ima 02:55, 17 May 2023 (UTC)
Yep, all good! And I'm taking a little break but I'll finish the rest of the SoD maps soon, HotA ones will take time with manually screenshotting them. → Phasma 05:50, 17 May 2023 (UTC)

2021

Profile Color

I think B070B2 might be a better match for your profile color. Up to you though! →ima 12:43, 11 May 2021 (UTC)

Ooh thank you! I'll give it a try! --Phasma (talk) 12:30, 14 May 2021 (UTC)
Test signature → Phasma 12:36, 14 May 2021 (UTC)

2020

Golems

Cool. Crystal Dragons are considered to be living creatures, though.--FirePaladin2 (talk) 13:24, 22 March 2020 (UTC)