Devil and Arch Devil: Difference between revisions

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(10 pt range)
Line 5: Line 5:
  | Speed    = 11
  | Speed    = 11
  | Growth    = 1
  | Growth    = 1
  | Damage    = 30–40
  | Damage    = 30–40 (10 pt range)
  | Health    = 160
  | Health    = 160
  | Movement  = [[Flying]]
  | Movement  = [[Flying]]

Revision as of 22:13, 26 July 2014

Inferno creatures
Level 1
Imp Imp
Familiar Familiar
Level 2
Gog Gog
Magog Magog
Level 3
Hell Hound Hell Hound
Cerberus Cerberus
Level 4
Demon Demon
Horned Demon Horned Demon
Level 5
Pit Fiend Pit Fiend
Pit Lord Pit Lord
Level 6
Efreeti Efreeti
Efreet Sultan Efreet Sultan
Level 7
Devil Devil
Arch Devil Arch Devil
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
Neutral
Statistics
Devil
 Cost per troop 

2700
Mercury
1
Attack 19
Defense 21
Damage 30–40 (10 pt range)
Health 160
Speed 11
Movement Flying
Size 1
Growth 1
AI Value
 Special abilities:
-1 to enemy luck + no enemy retaliation + hates angels
Arch Devil
 Cost per troop 

4500
Mercury
2
Attack 26
Defense 28
Damage 30–40 (10 pt range)
Health 200
Speed 17
Movement Flying
Size 1
Growth 1
AI Value
 Special abilities:
-1 to enemy luck + no enemy retaliation + hates angels
Portraits

Devils and arch devils are level 7 creatures of inferno town. They are recruited from the forsaken palace.

Devils and arch devils can teleport to any hex on the battlefield. Their overwhelming attack leaves no possibility for a retaliatory strike. They also do 150% damage to angels and reduce enemy luck by one when they appear on the battlefield.