Template:Creature table row: Difference between revisions

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<includeonly>|- class='{{sourceToggle|{{{source|}}}|{{{only|}}}}}'  
<includeonly>|- class='{{sourceToggle|{{{source|}}}|{{{only|}}}}}'  
|style="text-align:left; white-space:nowrap;"|{{swh|noicon=|{{Cnlite|{{{1}}}|image={{{image|{{{1}}}}}}}}{{{crname+|}}}|name={{{name|1}}}|{{Cnlite|{{{1}}}|image={{{image|{{{1}}}}}}}}{{{crname+|}}}|name={{{name|1}}}}}{{-}}
|style="text-align:left; white-space:nowrap;"|{{swh|noicon=|{{Cnlite|{{{1}}}|name={{{name|{{{1}}}}}}|image={{{image|{{{1}}}}}}}}{{{crname+|}}}|{{Cnlite|{{{1}}}|name={{{name|{{{1}}}}}}|image={{{image|{{{1}}}}}}}}{{{crname+|}}}}}{{-}}
|<span title="{{{2}}}">[[File:Town portrait {{{2}}} small.gif|link={{{2}}}]]
|<span title="{{{2}}}">[[File:Town portrait {{{2}}} small.gif|link={{{2}}}]]
|data-sort-value="{{{3}}}"|<span title="Level">{{{3}}}{{{level_comment|}}}
|data-sort-value="{{{3}}}"|<span title="Level">{{{3}}}{{{level_comment|}}}

Revision as of 01:18, 1 January 2026


Variables

  1. Creature name
  2. Town
  3. Level
  4. Attack
  5. Defense
  6. Minimum damage
  7. Maximum damage
  8. Health
  9. Speed
  10. Cost (Gold)
  11. Resource (Mercury, Sulfur, Crystal or Gem)
  12. Special
  • name
  • image
  • crname+

NOTE: Use the 'source' and 'only' parameters for content switching.

Examples

 Name   Town   Lvl   Att   Def   Dmg-   Dmg+   HP   Spd   Grw   AI Val   Cost   Special 














HalflingHalfling HalflingHalflingHalfling Halfling  1 4 2 1 3 4 5 15 75 40 Gold   Ranged (24 shots), Positive Luck 
LeprechaunLeprechaun LeprechaunLeprechaunLeprechaun Leprechaun  2 8 5 3 5 15 5 9 208 100 Gold   Doubles friendly unit Luck chance, Casts Fortune 
Fire ElementalFire Elemental Fire ElementalFire ElementalFire Elemental Fire Elemental  File:Town portrait Conflux small.gif Gold    

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