Tavern is a building where player may hire [[heroes]], visit Thieve's Guild and hear [[rumor]]s. It also increases [[morale]] by +1 of the defending hero's army. Additionally, Tavern can also be found on [[Adventure Map]], where it has the same functions except morale increase. In original {{roe}}, the heroes available for hiring in a Tavern on Adventure Map were different than the ones in towns' taverns. However, this was changed somewhere along the way.
Tavern is a building where player may hire [[heroes]], visit Thieve's Guild and hear [[rumor]]s. It also increases [[morale]] by +1 of the defending hero's army. Additionally, Tavern can also be found on [[Adventure Map]], where it has the same functions except morale increase. In original {{roe}}, the heroes available for hiring in a Tavern on Adventure Map were different than the ones in towns' taverns. However, this was changed somewhere along the way.
Revision as of 15:12, 2 August 2014
Buildings common to all towns contains strucures that can be build to all towns and have the same functions regardless of the town type. These common buildings are halls, castles, mage guilds, marketplace and tavern.
Tavern is a building where player may hire heroes, visit Thieve's Guild and hear rumors. It also increases morale by +1 of the defending hero's army. Additionally, Tavern can also be found on Adventure Map, where it has the same functions except morale increase. In original Restoration of Erathia, the heroes available for hiring in a Tavern on Adventure Map were different than the ones in towns' taverns. However, this was changed somewhere along the way.
Heroes can be hired to the service of kingdom at the price of 2500 . There are always two new heroes available for hire, and if one is hired, a new one will appear. However, at the beginning of each week (including the beginning of the map), the two heroes have a random number of creatures with them associated with the town type they represent. After either one is hired, the new hero appearing will only have one non-upgraded first level creature in his army. Additionally, at the beginning of each week, at least one of the heroes (left one) will be from the town the player represents. In original Restoration of Erathia, heroes always had a new set of creatures with them, which lead to tactics where players hired several heroes in order to speed up the beginning.
Hearing rumors
In the tavern screen above the heroes is a small rectangle where bar keeper whispers rumors. The game has a bunch of built-in rumors, but the map maker can enter own rumors as many of as he sees fit. This in mind, rumors can be extremely helpful or completely nonsense. Default rumors can for example reveal the terrain of which the grail is buried or which player has the most artifacts.
Thieves' guild
The thieves' guild is part of the tavern. It provides information on the relative strength of all the players and heroes. Each player is portrayed by a flag of their color which is placed further to the left depending on their rank regarding listed information. The information available in thieves' guilds is dependent on the number of towns a player controls.
Statistics
Number of towns
1
2
3
4
5
Number of towns
X
X
X
X
X
Number of heroes
X
X
X
X
X
Gold
X
X
X
X
Wood & ore
X
X
X
X
Mercury, sulfur, crystal & gems
X
X
X
Obelisks Found
X
X
X
Artifacts Found
X
X
Kingdom army strength
X
X
Income
X
Best hero
X*
X**
X
X
X
Personality
X
X
X
Best monster
X
X
* Only portrait and name ** Primary skills
Heroes stationed inside towns, are not included in the best hero category. However, this is not true in the strongest monster category.