Angel and Archangel: Difference between revisions

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== Specialties ==
== Specialties ==
Angels and archangels [[hate]] [[Devil and Arch Devil|devils and arch devils]], which causes them to do 50% more damage to them. They also increase the [[morale]] of the hero's army by +1. The morale bonus affects until end of the combat even if all archangels die during the fight. Additionally, a stack of archangels may cast [[Resurrection]] spell once per combat. The effect does not follow any of the Resurrection spell's formulas, but is 100 health points per archangel. Like with Advanced and Expert [[Earth Magic]], the Resurrection effect is permanent.
Angels and archangels [[hate]] [[Devil and Arch Devil|devils and arch devils]], which causes them to do 50% more damage to them. They also increase the [[morale]] of the hero's army by +1. The morale bonus effect lasts until end of the combat, even if all archangels die during the fight. Additionally, a stack of archangels may cast [[Resurrection]] spell once per combat. The effect does not follow any of the Resurrection spell's formulas, but is 100 health points per archangel. Like with Advanced and Expert [[Earth Magic]], the Resurrection effect is permanent.


== Special strategy ==
== Special strategy ==
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It takes three archangels to resurrect one archangel. Thus it could be wise to divide them into stacks with multiples of three (3,6,9...), so they can resurrect each other.
It takes three archangels to resurrect one archangel. Thus it could be wise to divide them into stacks with multiples of three (3,6,9...), so they can resurrect each other.


Because their damage is not based on a range of numbers, but is instead set at 50. Spells like bless and curse have no effect on them. Because they do a precise amount of damage in combat, they are a sure fire unit.  
Because their damage is not based on a range of numbers, but is instead set at 50, spells like bless and curse have no effect on them. Because they do a precise amount of damage in combat, they are a sure fire unit.  


[[Category: Creatures]]
[[Category: Creatures]]
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Revision as of 12:29, 21 November 2015

Castle creatures
Level 1
Pikeman Pikeman Pikeman
Halberdier Halberdier Halberdier
Level 2
Archer Archer
Marksman Marksman
Level 3
Griffin Griffin
Royal Griffin Royal Griffin
Level 4
Swordsman Swordsman
Crusader Crusader
Level 5
Monk Monk
Zealot Zealot
Level 6
Cavalier Cavalier
Champion Champion
Level 7
Angel Angel
Archangel Archangel
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
Neutral
Statistics
Angel
 Cost per troop 

3000

1
Attack 20
Defense 20
Damage 50
Health 200
Speed 12
Movement Flying
Size 1
Growth 1
AI Value
 Special abilities:
Hates devils
• +1 morale to creatures in hero's army
Archangel
 Cost per troop 

5000

3
Attack 30
Defense 30
Damage 50
Health 250
Speed 18
Movement Flying
Size 2
Growth 1
AI Value
 Special abilities:
Hates devils
• +1 morale to creatures in hero's army
• Can cast resurrection
Portraits
Shadow of Death   Horn of the Abyss Shadow of Death   Horn of the Abyss

Angels and archangels are level 7 creatures of castle. They are recruited from Portals of Glory. Additionally, angels can be acquired from griffin conservatories. Flying capabilities, great speed and considerable damage combined with substantial attack and defence values, angels and especially archangels are among the mightiest creatures in the game. Their only downsides are the lack of immunities and rather high cost.

In Restoration of Erathia angels and archangels did not cost any gems, but the additional cost was added in Shadow of Death expansion.

Specialties

Angels and archangels hate devils and arch devils, which causes them to do 50% more damage to them. They also increase the morale of the hero's army by +1. The morale bonus effect lasts until end of the combat, even if all archangels die during the fight. Additionally, a stack of archangels may cast Resurrection spell once per combat. The effect does not follow any of the Resurrection spell's formulas, but is 100 health points per archangel. Like with Advanced and Expert Earth Magic, the Resurrection effect is permanent.

Special strategy

Casting the Clone spell on archangels before they have cast their Resurrection enables the clone to cast it. Typically the Resurrection cast by archangels is more powerful compared to hero's Resurrection. After the clone has cast the Resurrection, it is almost preferable to let the enemy destroy it in order to cast the Clone again on archangels. Additionally, spells like Fireball or Meteor Shower can be used to destroy the clone.

It takes three archangels to resurrect one archangel. Thus it could be wise to divide them into stacks with multiples of three (3,6,9...), so they can resurrect each other.

Because their damage is not based on a range of numbers, but is instead set at 50, spells like bless and curse have no effect on them. Because they do a precise amount of damage in combat, they are a sure fire unit.