Counter: Difference between revisions

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(I tested and, indeed, The three pairs that were removed don't dispell each other)
(rewording the top paragraph and adding an explanation for the term, "spells with opposite effects", that I just made up)
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'''Counter''' is term for spells that have counterpart spell, that together form a pair of spells that [[dispel]]s (cancels) each others. This means, that counter spells can not be active on the same unit at the same time. When a counter spell is cast on a unit that has its counterpart active, the old spell effect will be canceled and the lastly cast spell will take effect.
'''Counter''' is term for spells that have counterpart spell which [[dispel]]s (cancels) it, and which it dispels. This means that both counter spells in a pair can not be active on the same [[unit]] at the same time. When a counter spell is cast on a unit which is under the effects of its counterpart, the existing spell effect will be removed and the newly cast spell will take effect.


'''List of true counter spells:'''
'''List of true counter spells:'''
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* [[Haste]]–[[Slow]]
* [[Haste]]–[[Slow]]


'''List of spells with opposite effects:'''
'''List of spells with opposite effects:''' (these spells do not dispel each other, but their effects are equal and opposite, so they do cancel each other out)
* [[Bloodlust]]–[[Weakness]]
* [[Bloodlust]]–[[Weakness]]
* [[Fortune]]–[[Misfortune]]
* [[Fortune]]–[[Misfortune]]

Revision as of 05:33, 23 September 2016

Counter is term for spells that have counterpart spell which dispels (cancels) it, and which it dispels. This means that both counter spells in a pair can not be active on the same unit at the same time. When a counter spell is cast on a unit which is under the effects of its counterpart, the existing spell effect will be removed and the newly cast spell will take effect.

List of true counter spells:

List of spells with opposite effects: (these spells do not dispel each other, but their effects are equal and opposite, so they do cancel each other out)