Curse
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School of Fire Magic |
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Level 1 |
Bloodlust |
Curse |
Magic Arrow * |
Protection from Fire |
Level 2 |
Blind |
Fire Wall |
Visions * |
Level 3 |
Fireball |
Land Mine |
Misfortune |
Level 4 |
Armageddon |
Berserk |
Fire Shield |
Frenzy |
Inferno |
Slayer |
Level 5 |
Sacrifice |
Summon Fire Elemental |
School of Air Magic |
School of Earth Magic |
School of Water Magic |
Curse | ||
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School: | Fire Magic | |
Level: | 1st | |
Cost: | 6/5 | |
Duration: | 1 rnd/sp | |
Basic effect | ||
Causes the selected enemy unit to inflict minimum damage when attacking. | ||
Advanced effect | ||
Causes the selected enemy unit to inflict (minimum damage -1) when attacking. Base damage for each creature cannot be reduced to below 1. | ||
Expert effect | ||
Causes all enemy units to inflict (minimum damage -1) when attacking. Base damage for each creature cannot be reduced to below 1. | ||
Probability of occurrence (%): | ||
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0 | |
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0 | |
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25 (20*) | |
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31 | |
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54 | |
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30 | |
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0 | |
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0 | |
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0 | |
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0 | |
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0 | |
* Without Library |
It is a counterpart for the spell Bless. The game manual incorrectly states that curse makes a unit deal "80% of minimum damage - 1" (to a minimum of 1 damage). It actually makes the troop deal "minimum damage - 1" (to a minimum of 1).
For units with big damage range, Curse is a complete disaster. Examples include Harpies and Harpy Hags (range 1–4), Hell Hounds and Cerberi (range 2–7), and Air and Storm Elementals (range 2–8).
Heroes starting with Curse:
Creatures immune to Curse:
Fire and Energy Elementals
Firebirds *(not in Horn of the Abyss)
and
Phoenixes
Creatures capable of casting Curse (after attacking):
Artifacts that provide immunity to Curse: