Greed: Difference between revisions
Line 34: | Line 34: | ||
*Start with heroes from [[Gold Rush]] | *Start with heroes from [[Gold Rush]] | ||
[[Category: | [[Category: Campaign]] |
Revision as of 16:13, 15 August 2018
This is the last map of the Heroes of Might and Magic III: Restoration of Erathia campaign Spoils of War.
Backstory
In times of strife, your mercenary ways will earn you great rewards. With Erathia collapsing under the weight of the Nighon onslaught in the east, the opportunity for some land grabbing has presented itself in the west. Erathia's lands are ours for the taking.
Cinematic Briefing
Representatives from both Tatalia and Krewlod seek your services... again. Both nations claim the last strip of Erathian land between their countries. Few Erathian castles remain in the area. They are nothing more than a token resistance. The most ferocious battles will occur between Tatalia and Krewlod. Ironically, this land has little value. This is a border war. Tatalia seeks to extend its reaches from the lowlands to the hills. Krewlod wants to halt Tatalia's march before it reaches their northern border. No matter which side you fight for, the other will perceive you as a traitor. Choose wisely. Choose the winning side. Your life depends on it.
In-Game
Stronghold Side
You receive your orders from one of Duke Boragus's generals. "I've never liked mercenaries myself, but you've managed to prove yourself worthy enough to get offered a second contract. I hear that ol' Tralossk was so mad you turned him down that he ordered your head delivered to him in a basket!"
"Anyway, in case you hadn't noticed, this is a border war. Ol' Tralossk has got it into his head that he'd like some of our territory. YOU are here to stop him. Duke Boragus likes you, but your life won't be worth spit if the Tatalians show up at the doors of the Duke's Palace."
"Now, your orders are clear. Stop the Tatalian advance, then beat those sorry Lizards so far back across the border that they'll never even THINK about dry land again. Oh, and while you're at it, get rid of those pesky Erathian outposts. Have fun!"
Fortress Side
You receive a message from King Tralossk - "I am pleased that you have chosen to side with us. Your knowledge of how those stupid barbarians fight will give you an advantage, though it is very likely that Duke Boragus has put a price on your head for being a traitor."
"This will be a fight to the finish. We wish to extend our borders into the Krewlod hills, and they wish to stop us. A token Erathian force will likely get caught in the middle, but there is simply nothing we can, or wish to, do about it."
"Do well, and you shall be idolized by all of Tatalia. Fail... well, we don't need to discuss that just yet." The letter is simply stamped with the scaly insignia of House Tralossk.
Quest/Objective
To win, you must capture all towns and castles and all enemy heroes. Regardless of which side you choose, the other will forever consider you a traitor.
Map Details
Difficulty: Normal. It is more challenging to play it as the lizards. Not only do you have poor troops and weak magic, but it makes a big difference whether you start with 8 12-th level heroes or just a couple. In addition, the orcs start with a better position, having access to the sea right away.
Map Size: Large
Previous map: Gold Rush
Heroes
You start with your 8 strongest heroes from either Borderlands or Gold Rush.
The side that you do not choose starts without any heroes. The red Castle player in the middle starts with Tyris.
Starting Options
- Start with heroes from Borderlands
- Start with heroes from Gold Rush