Death Ripple: Difference between revisions
Jump to navigation
Jump to search
Line 6: | Line 6: | ||
{{skills|Effect|Damage is ((Spell Power * 5) + 10)|Cost is reduced by 2|Damage is ((Spell Power * 5) + 20)|Damage is ((Spell Power * 5) + 30)}} | {{skills|Effect|Damage is ((Spell Power * 5) + 10)|Cost is reduced by 2|Damage is ((Spell Power * 5) + 20)|Damage is ((Spell Power * 5) + 30)}} | ||
== | ==Related artifact== | ||
*[[Pendant of Life]] | *[[Pendant of Life]] | ||
Revision as of 18:02, 5 October 2009
Damages all non-undead units. Template:Skills
Related artifact
Heroes that specialize in Death Ripple
Description
Usually only used when commanding undead armies, Death Ripple isn't all that powerful because of the measly 5x damage, and you are usually better off casting something much more powerful. But it has its uses-you can use it to wake up your own blinded stacks in lieu of a Cure or Dispel, or to wipe out enemy scouts who are running around with just 7 stacks of 1 fast creature each. The only Mage Guild you can find this spell in is the one in the Necropolis.
Indubitably one of the most useless spells. The damage dealt doesn't scale enough with the Hero's Power, so it's a complete waste of mana unless your Power is 30+ and even then it doesn't even tickle enemies in the end-game. Cid SilverWing