Necromancer
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NOTE: The term 'Necromancers' is sometimes used to refer to nation of Deyja.
Hero classes |
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Castle |
Knight |
Cleric |
Rampart |
Ranger |
Druid |
Tower |
Alchemist |
Wizard |
Inferno |
Demoniac |
Heretic |
Necropolis |
Death Knight |
Necromancer |
Dungeon |
Overlord |
Warlock |
Stronghold |
Barbarian |
Battle Mage |
Fortress |
Beastmaster |
Witch |
Conflux |
Planeswalker |
Elementalist |
Cove |
Captain |
Navigator |
Factory |
Mercenary |
Artificer |
Necromancer | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Chances of secondary skills | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Necromancers are the magic heroes of Necropolis.
"Necromancers are magic users seduced by the easy power of death magic. The price of their art is its practice slowly drains life from its wielders — eventually transforming them into liches." RoE manual
As they are heroes of a evil town, they can get experience by sacrificing only creatures on Altar of Sacrifice and in Grotto .
All Necromancers start with the secondary skill Necromancy. They cannot learn Leadership, First Aid, and Interference , which means they can only acquire them from Witch Huts (if allowed), Scholars, Seer's Huts, Pandora's Boxes or Events.
Most likely to learn: | Unlikely to learn: | Cannot learn: |
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