Cavalier and Champion: Difference between revisions
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{{Cram|Training Grounds|Cavalier|Champion|no_dwelling=}} | |||
'''Cavaliers and Champions''' are level 6 [[creature]]s of [[Castle]]. They are recruited from [[Castle creature dwellings|Training Grounds]]. [[Tyris]] the [[Knight]] has a specialty in Cavaliers and Champions, which increases their [[Primary skill#Attack skill|attack]] and [[Primary skill#Defense skill|defense]] skills for each level she attains after the 6th level. | '''Cavaliers and Champions''' are level 6 [[creature]]s of [[Castle]]. They are recruited from [[Castle creature dwellings|Training Grounds]]. [[Tyris]] the [[Knight]] has a specialty in Cavaliers and Champions, which increases their [[Primary skill#Attack skill|attack]] and [[Primary skill#Defense skill|defense]] skills for each level she attains after the 6th level. | ||
Revision as of 22:27, 27 May 2018
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Pikeman | |||||||||||||||
Halberdier | |||||||||||||||
Level 2 | |||||||||||||||
Archer | |||||||||||||||
Marksman | |||||||||||||||
Level 3 | |||||||||||||||
Griffin | |||||||||||||||
Royal Griffin | |||||||||||||||
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Swordsman | |||||||||||||||
Crusader | |||||||||||||||
Level 5 | |||||||||||||||
Monk | |||||||||||||||
Zealot | |||||||||||||||
Level 6 | |||||||||||||||
Cavalier | |||||||||||||||
Champion | |||||||||||||||
Level 7 | |||||||||||||||
Angel | |||||||||||||||
Archangel | |||||||||||||||
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Statistics | ||||||||||||||||||
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Cavalier | ||||||||||||||||||
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Special abilities: | ||||||||||||||||||
• Jousting bonus | ||||||||||||||||||
Champion | ||||||||||||||||||
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Special abilities: | ||||||||||||||||||
• Jousting bonus | ||||||||||||||||||
Portraits
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Cavaliers and Champions are level 6 creatures of Castle. They are recruited from Training Grounds. Tyris the Knight has a specialty in Cavaliers and Champions, which increases their attack and defense skills for each level she attains after the 6th level.
Cavaliers are upgraded to Champions for free, when the hero visits Stables found on the Adventure Map.
Special ability
The horse-mounted cavalier and champion deal extra impact damage when charging into battle. This jousting bonus is +5% per hex traveled before attacking target creature. For example, moving five hexes before the attack will increase their damage by 25%.
Pikemen and Halberdiers are immune to this jousting bonus, which means they only suffer the base damage from cavalier and champion.
Heroes with a specialty
- Tyris the Knight has cavaliers as a specialty, which increases the attack and defense skills of any cavaliers or champions for each level attained after 6th level, and gives them a speed bonus of 1.