Cavalier and Champion: Difference between revisions
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{{Cram|Training Grounds|Cavalier|Champion|no_dwelling=}} | {{Cram|Training Grounds|Cavalier|Champion|no_dwelling=|pad=5px 10px 3px 5px}} | ||
'''Cavaliers and Champions''' are level 6 [[creature]]s of [[Castle]]. They are recruited from [[Castle creature dwellings|Training Grounds]]. | '''Cavaliers and Champions''' are level 6 [[creature]]s of [[Castle]]. They are recruited from [[Castle creature dwellings|Training Grounds]]. | ||
Cavaliers are upgraded to Champions for free when the hero visits [[Stables]] found on the [[Adventure Map]]. | Cavaliers are upgraded to Champions for free when the hero visits [[Stables]] found on the [[Adventure Map]]. | ||
<div style="clear:left;"></div> | <div style="clear:left;"></div> | ||
== | ===== Jousting special ability ===== | ||
The horse-mounted cavalier and champion deal extra impact damage | ''"The horse-mounted cavalier and champion deal extra impact damage (+5% per hex traveled to creature attacked) when charging into battle."{{-}}<sup>[[Restoration of Erathia Manual Page 86|RoE manual]]''</sup> | ||
For example, moving five hexes before the attack will increase their damage by 25%. | |||
[[Pikeman and Halberdier|Pikemen and Halberdiers]] are immune to this jousting bonus, which means they only suffer the base damage from cavalier and champion. | [[Pikeman and Halberdier|Pikemen and Halberdiers]] are immune to this jousting bonus, which means they only suffer the base damage from cavalier and champion. |
Revision as of 19:50, 5 March 2020
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Level 1 | |||||||||||||||
Pikeman | |||||||||||||||
Halberdier | |||||||||||||||
Level 2 | |||||||||||||||
Archer | |||||||||||||||
Marksman | |||||||||||||||
Level 3 | |||||||||||||||
Griffin | |||||||||||||||
Royal Griffin | |||||||||||||||
Level 4 | |||||||||||||||
Swordsman | |||||||||||||||
Crusader | |||||||||||||||
Level 5 | |||||||||||||||
Monk | |||||||||||||||
Zealot | |||||||||||||||
Level 6 | |||||||||||||||
Cavalier | |||||||||||||||
Champion | |||||||||||||||
Level 7 | |||||||||||||||
Angel | |||||||||||||||
Archangel | |||||||||||||||
Towns | |||||||||||||||
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Statistics | ||||||||||||||||||
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Cavalier | ||||||||||||||||||
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Special abilities: | ||||||||||||||||||
• Jousting bonus | ||||||||||||||||||
Champion | ||||||||||||||||||
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Special abilities: | ||||||||||||||||||
• Jousting bonus | ||||||||||||||||||
Portraits
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Cavaliers and Champions are level 6 creatures of Castle. They are recruited from Training Grounds.
Cavaliers are upgraded to Champions for free when the hero visits Stables found on the Adventure Map.
Jousting special ability
"The horse-mounted cavalier and champion deal extra impact damage (+5% per hex traveled to creature attacked) when charging into battle." RoE manual
For example, moving five hexes before the attack will increase their damage by 25%.
Pikemen and Halberdiers are immune to this jousting bonus, which means they only suffer the base damage from cavalier and champion.
Heroes with a specialty
- Tyris the Knight has cavaliers as a specialty, which increases the attack and defense skills of any cavaliers or champions for each level attained after 6th level, and gives them a speed bonus of 1.