Red Tower: Difference between revisions
ShushMaster (talk | contribs) No edit summary |
ShushMaster (talk | contribs) (see also links added) |
||
Line 8: | Line 8: | ||
|} | |} | ||
'''Red Tower''' is an [[ | '''Red Tower''' is an [[adventure map]] location, and commonly known as one of the [[Creature Bank|creature banks]]. It is guarded by 35-140 [[Fire Elementals]]. As a reward for defeating the guard, 1-4 [[Firebirds]] will join the hero's army. The more Fire Elementals there are, the more Firebirds will join. | ||
[[File: Grid-cb 1.gif|x200px|left]] The guards are divided into five stacks of 7/14/21/28 [[Fire Elementals]] (red hexes). 50% probability of getting a stack of [[Energy Elemental]]s in the left lower corner (C hex). All the guard stacks with the same speed are attacking in alphabetic order from A to E. | [[File: Grid-cb 1.gif|x200px|left]] The guards are divided into five stacks of 7/14/21/28 [[Fire Elementals]] (red hexes). 50% probability of getting a stack of [[Energy Elemental]]s in the left lower corner (C hex). All the guard stacks with the same speed are attacking in alphabetic order from A to E. | ||
Line 14: | Line 14: | ||
The hero's troops are located in blue hexes 1-7 (a tail hex for two-hexed creatures) accordingly to stack positioning in the army. But if the hero has less than 7 stacks, e.g. 3, they will be placed in hexes 1-3 no matter how they were placed in the army. | The hero's troops are located in blue hexes 1-7 (a tail hex for two-hexed creatures) accordingly to stack positioning in the army. But if the hero has less than 7 stacks, e.g. 3, they will be placed in hexes 1-3 no matter how they were placed in the army. | ||
Though [[ | Though [[war machine]]s are not available, the infinite shots effect of [[Ammo Cart]] is active. | ||
Slain enemies do not respawn (should the hero retreat or be defeated). | Slain enemies do not respawn (should the hero retreat or be defeated). | ||
Line 25: | Line 25: | ||
** Density: 20. | ** Density: 20. | ||
==See also:== | |||
{{map objects 'see also'}} | |||
[[Category: Adventure Map (HotA)]] | |||
[[Category: Creature Banks (HotA)]] | [[Category: Creature Banks (HotA)]] |
Revision as of 13:53, 26 November 2018
Red Tower | |||
Picture | |||
% | Guards | Content | XP |
Visiting scheme | |||
| 30 % | valign=middle align=middle |
35 |
|
1x Firebird
|
|-
| 30 %
| valign=middle align=middle |
70 |
|
2x Firebirds
|
|-
| 30 %
| valign=middle align=middle |
105 |
|
3x Firebirds
|
|-
| 10 %
| valign=middle align=middle |
140 |
|
4x Firebirds
|
|-
|}
Red Tower is an adventure map location, and commonly known as one of the creature banks. It is guarded by 35-140 Fire Elementals. As a reward for defeating the guard, 1-4 Firebirds will join the hero's army. The more Fire Elementals there are, the more Firebirds will join.
The guards are divided into five stacks of 7/14/21/28 Fire Elementals (red hexes). 50% probability of getting a stack of Energy Elementals in the left lower corner (C hex). All the guard stacks with the same speed are attacking in alphabetic order from A to E.
The hero's troops are located in blue hexes 1-7 (a tail hex for two-hexed creatures) accordingly to stack positioning in the army. But if the hero has less than 7 stacks, e.g. 3, they will be placed in hexes 1-3 no matter how they were placed in the army.
Though war machines are not available, the infinite shots effect of Ammo Cart is active.
Slain enemies do not respawn (should the hero retreat or be defeated).
- For Random Map Generator:
- Limit per zone: 1.
- Terrain: any dry land.
- Value: 4000.
- Density: 20.