Unicorn and War Unicorn: Difference between revisions
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''"Unicorns and war unicorns have excellent mobility and deliver severe damage with their lancing horn attack. This attack has a 20% chance of [[blind|blinding]] an opponent. Both unicorn units project a [[magic resistance|magic resistant]] aura which gives adjacent units a 20% chance to ignore the effects of hostile spells."{{-}}<sup>[[Restoration of Erathia Manual Page 106|RoE manual]]''</sup> | ''"Unicorns and war unicorns have excellent mobility and deliver severe damage with their lancing horn attack. This attack has a 20% chance of [[blind|blinding]] an opponent. Both unicorn units project a [[magic resistance|magic resistant]] aura which gives adjacent units a 20% chance to ignore the effects of hostile spells."{{-}}<sup>[[Restoration of Erathia Manual Page 106|RoE manual]]''</sup> | ||
== Heroes with a specialty == | == Heroes with a specialty == | ||
*{{H|Clancy|Ranger}} has unicorns as a [[Specialty#Creature_specialties|specialty]], which increases the Attack and Defense skills of any Unicorns or War Unicorns for each level attained after 6th level and gives them a [[speed]] bonus of 1. | *{{H|Clancy|Ranger}} has unicorns as a [[Specialty#Creature_specialties|specialty]], which increases the Attack and Defense skills of any Unicorns or War Unicorns for each level attained after 6th level and gives them a [[speed]] bonus of 1. | ||
== Tactics and info == | |||
''(This section contains a general opinion over the subject!)'' | |||
Both unicorns and war unicorns are moderately fast, and have adequate skills in comparison to other 6th level creatures. While they have mediocre damage capability, they are among the sturdiest and cheapest given their good overall features. Especially the [[blind|blinding]] ability makes them fierce opponents, and the [[Magic resistance|aura of magic resistance]] is helpful from time to time. A good tactic is to split them in smaller stacks and attack an enemy unit until the [[blind]] effect is applied. | |||
{{creature 'see also'}} | {{creature 'see also'}} |
Revision as of 12:37, 25 April 2020
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Centaur | |||||||||||||||
Centaur Captain | |||||||||||||||
Level 2 | |||||||||||||||
Dwarf | |||||||||||||||
Battle Dwarf | |||||||||||||||
Level 3 | |||||||||||||||
Wood Elf | |||||||||||||||
Grand Elf | |||||||||||||||
Level 4 | |||||||||||||||
Pegasus | |||||||||||||||
Silver Pegasus | |||||||||||||||
Level 5 | |||||||||||||||
Dendroid Guard | |||||||||||||||
Dendroid Soldier | |||||||||||||||
Level 6 | |||||||||||||||
Unicorn | |||||||||||||||
War Unicorn | |||||||||||||||
Level 7 | |||||||||||||||
Green Dragon | |||||||||||||||
Gold Dragon | |||||||||||||||
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Statistics | ||||||||||||||||||
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Unicorn | ||||||||||||||||||
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Special abilities: | ||||||||||||||||||
• Blinding 20% • Aura of magic resistance 20% | ||||||||||||||||||
War Unicorn | ||||||||||||||||||
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Special abilities: | ||||||||||||||||||
• Blinding 20% • Aura of magic resistance 20% | ||||||||||||||||||
Portraits
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Unicorns and war unicorns are level 6 creatures of Rampart. They are recruited from the Unicorn Glade.
"Unicorns and war unicorns have excellent mobility and deliver severe damage with their lancing horn attack. This attack has a 20% chance of blinding an opponent. Both unicorn units project a magic resistant aura which gives adjacent units a 20% chance to ignore the effects of hostile spells." RoE manual
Heroes with a specialty
- Clancy the Ranger has unicorns as a specialty, which increases the Attack and Defense skills of any Unicorns or War Unicorns for each level attained after 6th level and gives them a speed bonus of 1.
Tactics and info
(This section contains a general opinion over the subject!)
Both unicorns and war unicorns are moderately fast, and have adequate skills in comparison to other 6th level creatures. While they have mediocre damage capability, they are among the sturdiest and cheapest given their good overall features. Especially the blinding ability makes them fierce opponents, and the aura of magic resistance is helpful from time to time. A good tactic is to split them in smaller stacks and attack an enemy unit until the blind effect is applied.