Comparison of Armorer, Offense and Archery: Difference between revisions
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* Armorer will benefit all your troops while Offense will benefit shooters less (only when they attack in melee). | * Armorer will benefit all your troops while Offense will benefit shooters less (only when they attack in melee). | ||
* Archery has the biggest bonus, but only works for shooters. | * Archery has the biggest bonus, but only works for shooters. | ||
* Inferno, Necropolis and Fortress have 1 shooter, Tower has 3 and all other towns have 2 shooters. Probably, because | * Inferno, Necropolis and Fortress have 1 shooter, Tower has 3 and all other towns have 2 shooters. Probably, because Archery applies to fewer stacks in your army, the bonus is bigger to balance the skill. | ||
* [[Beastmaster]]s from Fortress are most likely to learn Armorer (10% chance), followed by [[Alchemist]]s from Tower (8% chance). | * [[Beastmaster]]s from Fortress are most likely to learn Armorer (10% chance), followed by [[Alchemist]]s from Tower (8% chance). | ||
* [[Barbarian]]s from Stronghold are most likely to learn Offense (10% chance), followed by [[Captain]]s from Cove (9% chance). | * [[Barbarian]]s from Stronghold are most likely to learn Offense (10% chance), followed by [[Captain]]s from Cove (9% chance). |
Revision as of 12:54, 16 June 2020
Facts (valid for Horn of the Abyss)
- At Basic, Advanced or Expert Level, Armorer reduces all damage inflicted by 5%, 10% or 15%.
- At Basic, Advanced or Expert Level, Offense increases hand-to-hand damage by 10%, 20% or 30%.
- At Basic, Advanced or Expert Level, Archery increases ranged damage by 10%, 25% or 50%.
- 9 heroes (+ 1 campaign hero Roland) start with Armorer as a secondary skill and 3 specialize in it Mephala, Neela and Tazar.
- 23 heroes (+ 4 campaign heroes Kilgor, Catherine, Bidley and Tark) start with Offense as a secondary skill and 3 specialize in it Crag Hack, Gundula and Corkes.
- 9 heroes (+ 1 campaign hero Gelu) start with Archery as a secondary skill and 1 specialize in it Orrin.
Notes
- Armorer will benefit all your troops while Offense will benefit shooters less (only when they attack in melee).
- Archery has the biggest bonus, but only works for shooters.
- Inferno, Necropolis and Fortress have 1 shooter, Tower has 3 and all other towns have 2 shooters. Probably, because Archery applies to fewer stacks in your army, the bonus is bigger to balance the skill.
- Beastmasters from Fortress are most likely to learn Armorer (10% chance), followed by Alchemists from Tower (8% chance).
- Barbarians from Stronghold are most likely to learn Offense (10% chance), followed by Captains from Cove (9% chance).
- Captains from Cove are most likely to learn Archery (9% chance), followed by Rangers from Rampart and Planeswalkers from Conflux (8% chance).
Table of specialties percentages
Assuming Expert Level in the secondary skill, the bonus will increase to the following values at certain levels:
Bonus Percentages from Specialty | |||
---|---|---|---|
Armorer | Offense | Archery | |
Base % | 15% | 30% | 50% |
Level | |||
0 | 15% | 30% | 50% |
1 | 16% | 32% | 53% |
2 | 17% | 33% | 55% |
3 | 17% | 35% | 58% |
4 | 18% | 36% | 60% |
5 | 19% | 38% | 63% |
10 | 23% | 45% | 75% |
15 | 26% | 53% | 88% |
20 | 30% | 60% | 100% |
25 | 34% | 68% | 113% |
30 | 38% | 75% | 125% |
40 | 45% | 90% | 150% |
46 | 50% | 99% | 165% |
47 | 50% | 101% | 168% |
50 | 53% | 105% | 175% |
60 | 60% | 120% | 200% |
70 | 68% | 135% | 225% |
73 | 70% | 140% | 233% |
74 | 71% | 141% | 235% |