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{{Campaign Spoils of War}}This is the first map of the {{hommroe}} campaign [[Spoils of War]].
{{Campaign Spoils of War}}'''Borderlands''' is the first scenario of the [[Spoils of War]] campaign in {{roe}} {{withroe}}.
== Campaign ==
=== Right-click text ===
You are offered a mercenary contract with [[King Tralossk]] of [[Tatalia]], who once and for all wishes for his nation to be made up of something more than just swampland. With [[Erathia]] distracted, he has decided that now is the time to expand Tatalia's borders.
 
=== Prologue ===
As you foresaw milord, [[King Gryphonheart]]’s death brings many opportunities for your mercenary skills.  A messenger from [[Tatalia]], on behalf of [[King Tralossk]], has contacted us.  Twenty years ago, following numerous border skirmishes along the western shore of [[Erathia]], Tatalia signed an agreement to cease hostilities. King Gryphonheart is dead.  Their agreement has died with him.  Aggressive tactics have never been part of Tatalia's military character.  Their ranks are vast, and once they possess Erathian land, they will hold it.  However, they need generals to guide their heroes to expand their borders and accommodate their growing population.
 
== Scenario ==
=== Map description ===
To win, you must flag all mines. Your Heroes will be limited to 12th level in this scenario, but your 8 strongest Heroes will be available to you in the final scenario of this campaign.


===Backstory===
=== Starting options ===
In times of strife, your mercenary ways will earn you great rewards.  With [[Erathia]] collapsing under the weight of the [[Nighon]] onslaught in the east, the opportunity for some land grabbing has presented itself in the west.  [[Erathia]]'s lands are ours for the taking.
*Start with {{H|Korbac|Beastmaster}}
====Briefing====
*Start with {{H|Verdish|Witch}}
You are offered a mercenary contract with [[King Tralossk]] of [[Tatalia]], who once and for all wishes for his nation to be made up of something more than just swampland. With [[Erathia]] distracted, he has decided that now is the time to expand Tatalia's borders.
*Start with a random hero
====Cinematic Briefing====
 
As you foresaw milord, [[King Gryphonheart]]'s death brings many opportunities for your mercenary skills.  A messenger from [[Tatalia]], on behalf of King Tralossk, has contacted us.  Twenty years ago, following numerous border skirmishes along the western shore of [[Erathia]], [[Tatalia]] signed an agreement to cease hostilities.  [[King Gryphonheart]] is dead.  Their agreement has died with him.  Aggressive tactics have never been part of [[Tatalia]]'s military character.  Their ranks are vast, and once they possess Erathian land, they will hold it.  However, they need generals to guide their heroes to expand their borders and accommodate their growing population.
=== Timed events ===
====In-Game====
{| class="sortable wikitable" cellpadding=5px
Your first orders from King Tralossk are simple enough: seize all mines in the region so that the armies of [[Tatalia]] will have the resources necessary for a larger military campaign against [[Erathia]].
| style="background-color:#f2f2f2; text-align:center;" | '''Day 1 - Intro part 1'''
|-
| style="padding-left:7px; padding-right:5px;" | Your first orders from King Tralossk are simple enough: seize all mines in the region so that the armies of Tatalia will have the resources necessary for a larger military campaign against Erathia.
|-
| style="background-color:#f2f2f2; text-align:center;" | '''Day 1 - Intro part 2'''
|-
| style="padding-left:7px; padding-right:5px;" | But there is good news and bad news. The good news is that the three Erathian outposts in the area are mostly depleted due to the war in the east. The bad news is that they can summon reinforcements faster than we can, so you must act quickly.
|-
| style="background-color:#f2f2f2; text-align:center;" | '''Day 1 - Intro part 3'''
|-
| style="padding-left:7px; padding-right:5px;" | Of course, should you eliminate the opposition in the area, then you will be able to complete your contract at your leisure...
|}


But there is good news and bad newsThe good news is that the three Erathian outposts in the area are mostly depleted due to the war in the eastThe bad news is that they can summon reinforcements faster than we can, so you must act quickly.
=== Objects ===
==== Events ====
{| class="sortable wikitable" cellpadding=5px
! Location
! Message
|-
| style="text-align:center;" | 42, 19, 0
| style="padding-left:7px; padding-right:5px;" | A small group of gnolls appears from down the roadAs they walk up to you (in a non-threatening manner) the leader gives you an official note reading, "These troops are for the greater glory of Tatalia, use them as you pleaseSigned, King Tralossk."<p><center>'''Contents:''' 20 {{Cn|Gnoll|name=Gnolls}}</center></p>
|-
| style="text-align:center;" | 57, 71, 0
| style="padding-left:7px; padding-right:5px;" | This road leads deeper into Erathia, but maybe you should secure this region before you move further in.
|}


Of course, should you eliminate the opposition in the area, then you will be able to complete the contract at your leisure...
==== Towns ====
===Quest/Objective===
{| class="sortable wikitable" cellpadding=5px
To win, you must flag all [[mine]]s.  Your Heroes will be limited to 12th level in this scenario, but your 8 strongest heroes will be available to you in the [[Greed|final scenario]] of this campaign.
! Location
===Map Details===
! Player
Difficulty: Easy
! Type
|-
| style="text-align:center;" | 10, 34, 0
| style="text-align:center;" | {{blue}}
| style="padding-left:7px; padding-right:5px;" | {{town|Fortress}}
|-
| style="text-align:center;" | 22, 65, 0
| style="text-align:center;" | {{red}}
| style="padding-left:7px; padding-right:5px;" | {{town|Castle}}
|-
| style="text-align:center;" | 41, 18, 0
| style="text-align:center;" | {{blue}}
| style="padding-left:7px; padding-right:5px;" | {{town|Fortress}}
|-
| style="text-align:center;" | 46, 59, 0
| style="text-align:center;" | {{red}}
| style="padding-left:7px; padding-right:5px;" | {{town|Castle}}
|-
| style="text-align:center;" | 61, 31, 0
| style="text-align:center;" | {{red}}
| style="padding-left:7px; padding-right:5px;" | {{town|Castle}}
|}


Map Size: Medium
==== Monsters ====
{| class="sortable wikitable" cellpadding=5px
! Location
! Type
! Message
|-
| style="text-align:center;" | 32, 8, 0
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{Cn|Gnoll Marauder}}
| style="padding-left:7px; padding-right:5px;" | These gnolls seem tired of guarding this tent, and after a small discussion they decide to join you.
|}


Next map:  [[Gold Rush]]
==== Heroes ====
====Heroes====
{| class="sortable wikitable" cellpadding=5px
You start with your choice of hero.
! Location
! Player
! Hero
|-
| style="text-align:center;" | 41, 18, 0
| style="text-align:center;" | {{blue}}
| style="padding-left:7px; padding-right:5px;" | Random hero
|}


The enemy starts without any heroes.
==== Signs ====
====Starting Options====
{| class="sortable wikitable" cellpadding=5px
*Start with [[Korbac]]
! Location
*Start with [[Verdish]]
! Message
*Start with a random hero
|-
| style="text-align:center;" | 9, 28, 0
| style="padding-left:7px; padding-right:5px;" | Abdul's Siege Weapon Factory. No Refunds
|-
| style="text-align:center;" | 10, 9, 0
| style="padding-left:7px; padding-right:5px;" | Royal Yacht - Ambassadors Only!
|-
| style="text-align:center;" | 31, 47, 0
| style="padding-left:7px; padding-right:5px;" | Swamp Faeries - Do Not Disturb
|-
| style="text-align:center;" | 44, 64, 0
| style="padding-left:7px; padding-right:5px;" | Abdul's Defense Training - All Welcome
|-
| style="text-align:center;" | 48, 25, 0
| style="padding-left:7px; padding-right:5px;" | Welcome to Tatalia.
|-
| style="text-align:center;" | 49, 28, 0
| style="padding-left:7px; padding-right:5px;" | Welcome to Erathia.
|-
| style="text-align:center;" | 60, 11, 0
| style="padding-left:7px; padding-right:5px;" | Saurian Village - Visitors Not Welcome
|}


[[Category: Campaign scenarios]]
[[Category:Campaign scenarios]]

Revision as of 10:32, 11 February 2021

Template:Campaign Spoils of WarBorderlands is the first scenario of the Spoils of War campaign in Restoration of Erathia Restoration of Erathia.

Campaign

Right-click text

You are offered a mercenary contract with King Tralossk of Tatalia, who once and for all wishes for his nation to be made up of something more than just swampland. With Erathia distracted, he has decided that now is the time to expand Tatalia's borders.

Prologue

As you foresaw milord, King Gryphonheart’s death brings many opportunities for your mercenary skills. A messenger from Tatalia, on behalf of King Tralossk, has contacted us. Twenty years ago, following numerous border skirmishes along the western shore of Erathia, Tatalia signed an agreement to cease hostilities. King Gryphonheart is dead. Their agreement has died with him. Aggressive tactics have never been part of Tatalia's military character. Their ranks are vast, and once they possess Erathian land, they will hold it. However, they need generals to guide their heroes to expand their borders and accommodate their growing population.

Scenario

Map description

To win, you must flag all mines. Your Heroes will be limited to 12th level in this scenario, but your 8 strongest Heroes will be available to you in the final scenario of this campaign.

Starting options

Timed events

Day 1 - Intro part 1
Your first orders from King Tralossk are simple enough: seize all mines in the region so that the armies of Tatalia will have the resources necessary for a larger military campaign against Erathia.
Day 1 - Intro part 2
But there is good news and bad news. The good news is that the three Erathian outposts in the area are mostly depleted due to the war in the east. The bad news is that they can summon reinforcements faster than we can, so you must act quickly.
Day 1 - Intro part 3
Of course, should you eliminate the opposition in the area, then you will be able to complete your contract at your leisure...

Objects

Events

Location Message
42, 19, 0 A small group of gnolls appears from down the road. As they walk up to you (in a non-threatening manner) the leader gives you an official note reading, "These troops are for the greater glory of Tatalia, use them as you please. Signed, King Tralossk."

Contents: 20 Gnoll Gnolls

57, 71, 0 This road leads deeper into Erathia, but maybe you should secure this region before you move further in.

Towns

Location Player Type
10, 34, 0 Blue Fortress
22, 65, 0 Red Castle
41, 18, 0 Blue Fortress
46, 59, 0 Red Castle
61, 31, 0 Red Castle

Monsters

Location Type Message
32, 8, 0 Gnoll Marauder Gnoll Marauder These gnolls seem tired of guarding this tent, and after a small discussion they decide to join you.

Heroes

Location Player Hero
41, 18, 0 Blue Random hero

Signs

Location Message
9, 28, 0 Abdul's Siege Weapon Factory. No Refunds
10, 9, 0 Royal Yacht - Ambassadors Only!
31, 47, 0 Swamp Faeries - Do Not Disturb
44, 64, 0 Abdul's Defense Training - All Welcome
48, 25, 0 Welcome to Tatalia.
49, 28, 0 Welcome to Erathia.
60, 11, 0 Saurian Village - Visitors Not Welcome