Garrison: Difference between revisions
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'''Garrison''' is a defensive location on the [[adventure map]], generally used to guard a terrain ‘bottleneck’ on a map. | '''Garrison''' is a defensive location on the [[adventure map]], generally used to guard a terrain ‘bottleneck’ on a map. | ||
Up to seven stacks of creatures can be deposited in a Garrison. | Up to seven stacks of creatures can be deposited in a Garrison. Players owning the Garrison and allies can travel through it without fighting the Garrison's force. However, an enemy must first defeat the Garrison's force before they can pass it. Garrisons without defense not belonging to the player or its allies should be flagged prior to passing, i.e you cannot figure out the route to a map object standing beyond that garrison, until you conquer it (which may cause misleading situations in which something important appears to be inaccessible or requiring long travel, while in fact it is close to you). Heroes cannot occupy a Garrison. | ||
With the exception of the Anti-Magic Garrison (no spell may be cast during combat there), Garrisons do not give special defenses like walls, | With the exception of the Anti-Magic Garrison (no spell may be cast during combat there), Garrisons do not give special defenses like walls, moats, or arrow towers. | ||
== Check Box: Troops Are Removable == | == Check Box: Troops Are Removable == | ||
Removing troops from a Garrison is set by default, but can be unchecked to ensure that the creatures stay in the Garrison. | Removing troops from a Garrison is set by default, but can be unchecked to ensure that the creatures stay in the Garrison. If the map-editor does not want a player, human or computer to take the troops from a particular Garrison, then the map-editor can simply uncheck this box and the troops will remain there until they die in a combat. | ||
== {{hota}} == | == {{hota}} == |
Revision as of 16:28, 11 July 2021
Vertical and horizontal garrisons as seen on the adventure map. |
Garrison is a defensive location on the adventure map, generally used to guard a terrain ‘bottleneck’ on a map.
Up to seven stacks of creatures can be deposited in a Garrison. Players owning the Garrison and allies can travel through it without fighting the Garrison's force. However, an enemy must first defeat the Garrison's force before they can pass it. Garrisons without defense not belonging to the player or its allies should be flagged prior to passing, i.e you cannot figure out the route to a map object standing beyond that garrison, until you conquer it (which may cause misleading situations in which something important appears to be inaccessible or requiring long travel, while in fact it is close to you). Heroes cannot occupy a Garrison.
With the exception of the Anti-Magic Garrison (no spell may be cast during combat there), Garrisons do not give special defenses like walls, moats, or arrow towers.
Check Box: Troops Are Removable
Removing troops from a Garrison is set by default, but can be unchecked to ensure that the creatures stay in the Garrison. If the map-editor does not want a player, human or computer to take the troops from a particular Garrison, then the map-editor can simply uncheck this box and the troops will remain there until they die in a combat.
Horn of the Abyss
New appearances of Garrisons were added:
- - for water terrain
See also
See also: