Playing with Fire: Difference between revisions

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{{user commentary|
{{user commentary|
* This campaign is dedicated to [[Fortress]] town, but also features many [[Castle]] and [[Necropolis]] towns, which are very useful since Fortress doesn't have 4 level [[Mage Guild]].  
* This campaign is dedicated to [[Fortress]] town, but also features many [[Castle]] and [[Necropolis]] towns, which are very useful since Fortress doesn't have 4 level [[Mage Guild]].  
* Form a "team" of Adrienne, which means that not only Adrienne herself, but other heroes should get high level and proper skills. It will help in the final scenario, when you have many towns to conquer and retain. As imprisoned Sir Michael gets liberated with high level and there's no guarantee that he has [[Wisdom]] or [[Earth Magic]], hire Fortress heroes, and one of them will be a "number two" to Adrienne, in fact being as important as the protagonist.
* Form a "team" of Adrienne, which means that not only Adrienne herself, but other heroes should get high level and proper skills. It will help in the final scenario, when you have many towns to conquer and retain. As imprisoned Sir Michael gets liberated with high level and there's no guarantee that he has [[Wisdom]] and [[Earth Magic]], hire Fortress heroes, and one of them will be a "number two" to Adrienne, in fact being as important as the protagonist.
* Don't win first and second scenarios until you boost your heroes.
* Don't win first and second scenarios until you boost your heroes.
* In the first scenario, build 4 level Mage Guilds in every [[Castle]], so as Adrienne and other heroes who advance to the second scenario will learn as many high level spells as possible.
* In the first scenario, build 4 level Mage Guilds in every [[Castle]], so as Adrienne and other heroes who advance to the second scenario will learn as many high level spells as possible.

Revision as of 10:09, 26 August 2021

Template:Campaign Playing with Fire

Backstory

Quest/Objective

Maps

  1. Farming Towns
  2. March of the Undead
  3. Burning of Tatalia

Heroes

  • Adrienne, witch with Fire Magic specialty.

User commentary

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Some may find the information in this section subjective or irrelevant.

  • This campaign is dedicated to Fortress town, but also features many Castle and Necropolis towns, which are very useful since Fortress doesn't have 4 level Mage Guild.
  • Form a "team" of Adrienne, which means that not only Adrienne herself, but other heroes should get high level and proper skills. It will help in the final scenario, when you have many towns to conquer and retain. As imprisoned Sir Michael gets liberated with high level and there's no guarantee that he has Wisdom and Earth Magic, hire Fortress heroes, and one of them will be a "number two" to Adrienne, in fact being as important as the protagonist.
  • Don't win first and second scenarios until you boost your heroes.
  • In the first scenario, build 4 level Mage Guilds in every Castle, so as Adrienne and other heroes who advance to the second scenario will learn as many high level spells as possible.
  • Inferno, starting spell of Adrienne, is very helpful for her early battles against weak undead groups, even though it is not as powerful as some other spells attacking many units (like Meteor Shower). Press wait so as the stacks summon together, and burn them all. Inferno will also allow Adrienne to rush through the map very fast, using just one Serpent Fly and leaving slow troops in the garrison.
  • Destroy Undead is another spell very useful for the entire campaign.
  • Try to visit all map objects which increase primary skills, as well as all your Fortress towns by each hero advancing to the further scenario, so that he or she will get +1 Defense via Cage of Warlords. You will be very lucky if you get Town Portal in the first scenario.
  • The second scenario has Seer's Huts containing fourth level spells. If your heroes from the first scenario already have them, give these spells to the new heroes (be sure they have Advanced or Expert Wisdom).
  • For the same reason, you may hire a Scholar hero who will learn high level spells from the first scenario heroes, and give them to the newcomers.
  • There are some wandering stacks of very strong Necropolis units, whose amount is increasing. Don't kill them on first weeks, but instead let them grow up to 30-40 Dread Knights or Ghost Dragons, and your hero will get much experience for killing a great amount of 6-7 level units.
  • Conquer neutral Fortress towns so as to get +1 Defense.
  • In the beginning of the second scenario, two of your heroes should go eastwards, and the other two should head north, so as to defeat the enemy as soon as possible. In both duos, the leading hero should engage in the majority of battles, and the second one has to pick resources.

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