Adrienne

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Fortress
Beastmasters
Alkin Alkin
Broghild Broghild
Bron Bron
Drakon Drakon
Gerwulf Gerwulf
Korbac Korbac
Tazar Tazar
Wystan Wystan
Witches
Andra Andra
Merist Merist
Mirlanda Mirlanda
Rosic Rosic
Styg Styg
Tiva Tiva
Verdish Verdish
Voy Voy
Adrienne Adrienne Armageddon's BladeMap Editor
Kinkeria Kinkeria Horn of the Abyss
Towns
Castle Stronghold Inferno
Rampart Fortress Necropolis
Tower Conflux Dungeon
Factory Cove
Adrienne the Witch
Basic information:
Adrienne Class: Witch
Gender: Female
Race: Human
With a burning desire to gain in power and to protect her homeland, Adrienne risked being a social outcast and hated by her own people to follow her passion.
Specialty: Fire Magic
Specialty Fire Magic Starts with Expert Fire Magic.
Starting primary skills:
Attack 0 Defense 1 Spell Power 2 Knowledge 2
Starting secondary skills:
Basic Wisdom  Basic Wisdom
Expert Fire Magic  Expert Fire Magic
Starting troops:
Gnoll Gnoll 10–20 Always
Lizardman Lizardman 4–7 88%
Serpent Fly Serpent Fly 2–4 25%
Starting troops Horn of the Abyss:
Gnoll Gnoll 15-25 Always
Lizardman Lizardman 4–7 Always
Serpent Fly Serpent Fly 3-4 Always
Starting spell:
Inferno Inferno
Starting movement points:
1560

Adrienne the Witch is a Fortress hero. Adrienne starts with a spell book and the spell Inferno.

Adrienne is not one of original Restoration of Erathia heroes, but was introduced in the Armageddon's Blade expansion. She is not typically available in custom scenarios, unless the map-maker has enabled her.

Epilogue of Burning of Tatalia[edit]

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Some may find the information in this section subjective or irrelevant.

Adrienne's specialty makes her the only hero that by default starts with an Expert secondary skill. It has no actual gameplay effect in term of that Expert Fire Magic can be removed from her starting skills by the map maker. If Fire Magic was removed and will be learned later by any means it will only be at Basic level.


See also:[edit]