Playing with Fire: Difference between revisions
Jump to navigation
Jump to search
Dread Knight (talk | contribs) No edit summary |
Dread Knight (talk | contribs) (I did it with a Gnoll Hut in the Underground layer) |
||
Line 12: | Line 12: | ||
* This campaign is dedicated to [[Fortress]] town, but also features many [[Castle]] and [[Necropolis]] towns, which are very useful since Fortress doesn't have 4 level [[Mage Guild]]. | * This campaign is dedicated to [[Fortress]] town, but also features many [[Castle]] and [[Necropolis]] towns, which are very useful since Fortress doesn't have 4 level [[Mage Guild]]. | ||
* Form a "team" of Adrienne, which means that not only Adrienne herself, but other heroes should get high level and proper skills. It will help in the final scenario, when you have many towns to conquer and retain. As imprisoned Sir Michael gets liberated with high level and there's no guarantee that he has [[Wisdom]] and [[Earth Magic]], hire Fortress heroes, and one of them will be a "number two" to Adrienne, in fact being as important as the protagonist. | * Form a "team" of Adrienne, which means that not only Adrienne herself, but other heroes should get high level and proper skills. It will help in the final scenario, when you have many towns to conquer and retain. As imprisoned Sir Michael gets liberated with high level and there's no guarantee that he has [[Wisdom]] and [[Earth Magic]], hire Fortress heroes, and one of them will be a "number two" to Adrienne, in fact being as important as the protagonist. | ||
* Don't win first and second scenarios until you boost your heroes. | * Don't win first and second scenarios until you boost your heroes. In the second one, you may deliberately let one dwelling remain unflagged, place a useless hero next to it (possibly it's Adrienne whose upgrading is done), and when the whole task is finished, visit it. | ||
* In the first scenario, build 4 level Mage Guilds in every [[Castle]], so as Adrienne and other heroes who advance to the second scenario will learn as many high level spells as possible. | * In the first scenario, build 4 level Mage Guilds in every [[Castle]], so as Adrienne and other heroes who advance to the second scenario will learn as many high level spells as possible. | ||
* [[Inferno (spell)|Inferno]], starting spell of Adrienne, is very helpful for her early battles against weak undead groups, even though it is not as powerful as some other spells attacking many units (like [[Meteor Shower]]). Press [[wait]] so as the stacks summon together, and burn them all. Inferno will also allow Adrienne to rush through the map very fast, using just one [[Serpent Fly and Dragon Fly|Serpent Fly]] and leaving slow troops in the garrison. | * [[Inferno (spell)|Inferno]], starting spell of Adrienne, is very helpful for her early battles against weak undead groups, even though it is not as powerful as some other spells attacking many units (like [[Meteor Shower]]). Press [[wait]] so as the stacks summon together, and burn them all. Inferno will also allow Adrienne to rush through the map very fast, using just one [[Serpent Fly and Dragon Fly|Serpent Fly]] and leaving slow troops in the garrison. |
Revision as of 10:13, 26 August 2021
Template:Campaign Playing with Fire
Backstory
Quest/Objective
Maps
Heroes
- Adrienne, witch with Fire Magic specialty.
User commentary
[Show user commentary]
[Hide user commentary]
|
|