Red Tower: Difference between revisions

From Heroes 3 wiki
Jump to navigation Jump to search
No edit summary
m (→‎See also:: clean up)
Line 45: Line 45:
[[Category: Adventure Map (HotA)]]
[[Category: Adventure Map (HotA)]]
[[Category: Creature Banks (HotA)]]
[[Category: Creature Banks (HotA)]]
__NOTOC__{{keywords}}
__NOTOC__

Revision as of 22:07, 7 December 2023

Horn of the Abyss Only available when the unofficial expansion, Horn of the Abyss, is installed.
Red Tower
Picture
% Guards Content XP
 30 % 
Fire Elemental
35
Firebird 
1x Firebird
Experience
1225
 30 % 
Fire Elemental
70
Firebird 
2x Firebirds
Experience
2450
 30 % 
Fire Elemental
105
Firebird 
3x Firebirds
Experience
3675
 10 % 
Fire Elemental
140
Firebird 
4x Firebirds
Experience
4900
Visiting Scheme
Event
The captured Firebirds will serve you gladly. Would you like to fight the guards?
* * *
Firebirds were once kept captive here, however now the place is abandoned.

Red Tower is an adventure map location, and commonly known as one of the creature banks. It is guarded by 35-140 Fire Elementals. As a reward for defeating the guard, 1-4 Firebirds will join the hero's army. The more Fire Elementals there are, the more Firebirds will join.

The guards are divided into five stacks of 7/14/21/28 Fire Elementals (red hexes). 50% probability of getting a stack of Energy Elementals in the left lower corner (C hex). All the guard stacks of the same speed attack in alphabetic order: from A to E. The object's level can be preset by a map-maker, and the upgraded stack option may be toggled on or off.

The hero's troops are located in blue hexes 1-7 (a tail hex for two-hexed creatures) according to stack positioning in the army slots 1-7. But if the hero has less than 7 stacks, e.g. 3, they will be placed in hexes 1-3 no matter how they were placed in the army slots.

Though war machines are not present on the battlefield, the infinite shots effect from Ammo Cart is active.

Slain enemies do not respawn (should the hero retreat or be defeated). The damaged stack's losses will not be redistributed among the others. If a stack was destroyed, it changes the guards disposition. Its place on the battlefield will be taken by the next one in the attacking order. (E.g.: If A stack was destroyed, B stack takes its place, C stack takes the freshly vacated place of B and so on).

Guards preview

The table shows how to pre-check the guard strength of an object without attacking it.
Guarding stacks accentuated with bold font should be considered in the first place.

Guards Stacks Guards preview Upgraded stack
30 %: Fire Elemental x35 7 x5 lots (20-49) of Fire Elementals lots (20-49) of Fire Elementals
several (5-9) Energy Elementals
30 %: Fire Elemental x70 14 x5 horde (50-99) of Fire Elementals horde (50-99) of Fire Elementals
pack (10-19) of Energy Elementals
30 %: Fire Elemental x105 21 x5 throng (100-249) of Fire Elementals horde (50-99) of Fire Elementals
lots (20-49) of Energy Elementals
10 %: Fire Elemental x140 28 x5 throng (100-249) of Fire Elementals
lots (20-49) of Energy Elementals

Default settings for random map generator

  • Limit per zone: 1.
  • Terrain: any dry land.
  • Value: 4000.
  • Density: 20.

See also:

See also: