Beholder and Evil Eye: Difference between revisions

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{{creaturestats|Dungeon|9|7|12|3-5|22|5|No [[Melee Penalty]]|Creature_Beholder.png|6|250 [[gold]]}}
{{Creature
==Dwelling==
| lvl      = 3
Beholders are recruited in the [[Pillar of Eyes]].
| Town      = Dungeon
==Upgrading==
| Name      = Beholder
Beholders can be upgraded to [[Evil Eye]]s for 30 [[gold]] per Beholder.
| Attack    = 9
| Defence  = 7
| Speed    = 5
| Growth    = 6
| Damage    = 3–5
| Health    = 22
| Shots    = 12
| Cost      = 250
| Special  = No [[melee penalty]]
| U_name    = Evil eye
| U_image  = Evileye
| U_attack  = 10
| U_defence = 8
| U_speed  = 7
| U_damage  = 3–5
| U_health  = 22
| U_shots  = 24
| U_cost    = 280
| U_special = No [[melee penalty]]
}}


{{Dungeon units}}
'''Beholders and evil eyes''' are level 3 creatures of [[dungeon town]]. They are recruited from the [[pillar of eyes]].
 
Beholders and evil eyes can attack at range with rays projected from their eyes. At close range they attack with equal damage using their multiple tentacles.


{{Town creatures
{{Town creatures

Revision as of 08:44, 28 November 2013

Statistics
Beholder
 Cost per troop 

250

Attack 9
Defense
Damage 3–5
Health 22
Speed 5
Movement Ground
Size 1
Shots 12
Growth 6
AI Value
 Special abilities:
No melee penalty
Evil eye
File:Creature Evil eye.png
 Cost per troop 

280

Attack 10
Defense
Damage 3–5
Health 22
Speed 7
Movement Ground
Size 1
Shots 24
Growth 6
AI Value
 Special abilities:
No melee penalty
Portraits
File:Evil eye portrait.png
File:Mini Portrait Evil eye.png

Beholders and evil eyes are level 3 creatures of dungeon town. They are recruited from the pillar of eyes.

Beholders and evil eyes can attack at range with rays projected from their eyes. At close range they attack with equal damage using their multiple tentacles.

Template:Town creatures