List of bugs (HotA): Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
No edit summary |
||
Line 16: | Line 16: | ||
| [[Beware of Demons!]] map players || [[Maps]] || It seems the new update replaced this map, and now the human player is no longer teal, but red instead. As a result the player is forced to play as demons, when that's the opposite of the map concept. || 1.7.0, [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]]) 17:39, 19 February 2024 (UTC) | | [[Beware of Demons!]] map players || [[Maps]] || It seems the new update replaced this map, and now the human player is no longer teal, but red instead. As a result the player is forced to play as demons, when that's the opposite of the map concept. || 1.7.0, [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]]) 17:39, 19 February 2024 (UTC) | ||
|- | |- | ||
| [[Battle of the Sexes]] and [[Battle of the Sexes (Allies)]] map heroes || [[Maps]] || Factory and Cove heroes are not assigned to appropriate sexes. || 1.7.0, [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]]) 10:09, 23 February 2024 (UTC) | | [[Battle of the Sexes]] and [[Battle of the Sexes (Allies)]] map heroes || [[Maps]] || Factory and Cove heroes are not assigned to appropriate sexes.<br> I wouldn't consider it a bug per se, it's just that the map wasn't made with HotA in mind, obviously. There's no function to only allow male or female heroes; the map creator had to make the lists in the map editor and so these lists are now static. This is also why Conflux heroes are not available. Fixing it would require HotA to come up with its own alternate versions of those maps. || 1.7.0, [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]]) 10:09, 23 February 2024 (UTC) | ||
|- | |- | ||
| Rally flag bonus || [[Morale]], [[Luck]], [[List of adventure map objects (HotA)|Adventure Map Objects]] || Visiting a Rally flag correctly applies the standard +1 Morale +1 Luck bonus, but also erroneously applies a +1 Morale -1 Luck or -1 Morale +1 Luck bonus (apparently, it seems to be random changing weekly, but not necessarily every week, as confirmed by [[User:Turnam|Turnam]] ([[User talk: Turnam|talk]]).). <br> The morale part of the bug is related to the gain stated in 0x4210 as the fec0. Replacing it with 4040 will double the bug; replacing it with 00 00, or f.e. fec1 or 4141 removes the morale part of the bug (morale +1) The Luck part, despite Rally Flag's luck function increment being in theory located at 0xa4212 seems to be activated by something else, either a different code in that file or HotA.dll. || 1.7.0, [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]]) 13:38, 29 January 2024 (UTC), | | [[Rally flag]] bonus || [[Morale]], [[Luck]], [[List of adventure map objects (HotA)|Adventure Map Objects]] || Visiting a Rally flag correctly applies the standard +1 Morale +1 Luck bonus, but also erroneously applies a +1 Morale -1 Luck or -1 Morale +1 Luck bonus (apparently, it seems to be random changing weekly, but not necessarily every week, as confirmed by [[User:Turnam|Turnam]] ([[User talk: Turnam|talk]]).). <br> The morale part of the bug is related to the gain stated in 0x4210 as the fec0. Replacing it with 4040 will double the bug; replacing it with 00 00, or f.e. fec1 or 4141 removes the morale part of the bug (morale +1) The Luck part, despite Rally Flag's luck function increment being in theory located at 0xa4212 seems to be activated by something else, either a different code in that file or HotA.dll. || 1.7.0, [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]]) 13:38, 29 January 2024 (UTC), | ||
|- | |- | ||
| Whirlpool limit || [[Fight Value]], [[List of adventure map objects (HotA)|Adventure Map Objects]] || The Whirlpool does not engulf creatures if the only stacks available have a Fight Value over 99,999,999. || 1.7.0, [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]]) 11:48, 30 January 2024 (UTC). | | Whirlpool limit || [[Fight Value]], [[List of adventure map objects (HotA)|Adventure Map Objects]] || The Whirlpool does not engulf creatures if the only stacks available have a Fight Value over 99,999,999. || 1.7.0, [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]]) 11:48, 30 January 2024 (UTC). |
Revision as of 14:05, 24 February 2024
This list contains all bugs that are still unresolved in HotA.
Name | Keyword(s) | Description | Tested | |
---|---|---|---|---|
Mechanic and Engineer's Breath attack against 2-hex units | Creature, Special ability | When attacking a 2-hex unit from the middle hex above or below it, the fire breath follows the direction of the Mechanic's or Engineer's movement rather than the direction of the sword-arrow. | 1.7.0, Csaros (talk) 18:06, 25 January 2024 (UTC) | |
Cornucopia's pick-up message. | Artifact, Text | The message says "Town" instead of "Horn" Editing HotA_lng.lod / artevent.txt solves it, as this is where the bug originates. |
1.7.0, Csaros (talk) 18:06, 25 January 2024 (UTC) | |
Jeddite's biography. | Heroes, Text | The biography says "Zenofex" instead of "Xenofex" Editing HotA_lng.lod / HeroBios.txt solves it, as this is where the bug originates. |
1.7.0, Csaros (talk) 16:46, 13 February 2024 (UTC) | |
Starting experience | Experience, Heroes | Heroes with default level 1 start actually having some random amount of experience in the double digits. | 1.7.0, --Csaros (talk) 20:45, 25 January 2024 (UTC) | |
Beware of Demons! map players | Maps | It seems the new update replaced this map, and now the human player is no longer teal, but red instead. As a result the player is forced to play as demons, when that's the opposite of the map concept. | 1.7.0, Csaros (talk) 17:39, 19 February 2024 (UTC) | |
Battle of the Sexes and Battle of the Sexes (Allies) map heroes | Maps | Factory and Cove heroes are not assigned to appropriate sexes. I wouldn't consider it a bug per se, it's just that the map wasn't made with HotA in mind, obviously. There's no function to only allow male or female heroes; the map creator had to make the lists in the map editor and so these lists are now static. This is also why Conflux heroes are not available. Fixing it would require HotA to come up with its own alternate versions of those maps. |
1.7.0, Csaros (talk) 10:09, 23 February 2024 (UTC) | |
Rally flag bonus | Morale, Luck, Adventure Map Objects | Visiting a Rally flag correctly applies the standard +1 Morale +1 Luck bonus, but also erroneously applies a +1 Morale -1 Luck or -1 Morale +1 Luck bonus (apparently, it seems to be random changing weekly, but not necessarily every week, as confirmed by Turnam (talk).). The morale part of the bug is related to the gain stated in 0x4210 as the fec0. Replacing it with 4040 will double the bug; replacing it with 00 00, or f.e. fec1 or 4141 removes the morale part of the bug (morale +1) The Luck part, despite Rally Flag's luck function increment being in theory located at 0xa4212 seems to be activated by something else, either a different code in that file or HotA.dll. |
1.7.0, Csaros (talk) 13:38, 29 January 2024 (UTC), | |
Whirlpool limit | Fight Value, Adventure Map Objects | The Whirlpool does not engulf creatures if the only stacks available have a Fight Value over 99,999,999. | 1.7.0, Csaros (talk) 11:48, 30 January 2024 (UTC). | |
English Localization issues | Localization, Text | In the English version, some things are still appearing in Russian. * World on Fire: The "Laboratory" Tower town. * Beyond the Horizon: Tan hero east of Burton. * The Sacredcove town in the campaign now appears as a Russian name in Cyrillic script. * Province: Map name, description and timed events haven't been translated. |
1.7.0, Legate (talk) 03:25, 3 February 2024 (UTC), Csaros (talk) | |
Launcher notification | Launcher, Updates | At times, the launcher notifies players that 1.7.0 is out and attempts to update, even when the game is updated. | 1.7.0, Csaros (talk) | |
Disassembling combination artifacts in the hero exchange screen in allied multiplayer | Artifacts | If you're playing a game with another allied human player and go to the hero exchange screen you can disassemble an artifact like the armor of the damned from their hero's equipment thus crashing the game for yourself. I imagine that disassembling a combination artifact in another players backpack when it is full would also cause a game crash | 1.7.0, guest273 (talk) | |
Fire Shield - Bad Luck interaction | Spells, Luck | Fire shield damage ignores Bad Luck effects. | 1.7.0, Csaros (talk) 13:56, 24 February 2024 (UTC) |