Elemental Conflux: Difference between revisions

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{{About|Not to be confused with the [[Conflux]] town.}}
{{Location|image=Elemental Conflux-dwelling|Elemental Conflux as seen on the [[Adventure Map]]}}
{{Location|image=Elemental Conflux-dwelling|Elemental Conflux as seen on the [[Adventure Map]]}}


The Elemental Conflux (not to be confused with the [[Conflux]] town) is a dwelling for the four basic, unupgraded [[Elemental]]s: the [[Air Elemental|Air]], [[Water Elemental|Water]], [[Fire Elemental|Fire]] and [[Earth Elemental]]s. It has 12 [[Earth Elemental]]s as guards, which is more than usual guard of level 5 [[External Dwelling]], but follows an average dwelling guard scheme: basic growth x 3.
The Elemental Conflux is a dwelling for the four basic, unupgraded [[Elemental]]s: the [[Air Elemental|Air]], [[Water Elemental|Water]], [[Fire Elemental|Fire]] and [[Earth Elemental]]s. It has 12 [[Earth Elemental]]s as guards, which is more than usual guard of level 5 [[External Dwelling]], but follows an average dwelling guard scheme: basic growth x 3.


Though Elemental Conflux allows hiring all four basic Elementals, it gives +1 weekly town growth bonus to [[Air Elemental|Air/Storm Elementals]] only.
Though Elemental Conflux allows hiring all four basic Elementals, it gives +1 weekly town growth bonus to [[Air Elemental|Air/Storm Elementals]] only.

Revision as of 19:42, 29 February 2024

Not to be confused with the Conflux town.

Template:Location

The Elemental Conflux is a dwelling for the four basic, unupgraded Elementals: the Air, Water, Fire and Earth Elementals. It has 12 Earth Elementals as guards, which is more than usual guard of level 5 External Dwelling, but follows an average dwelling guard scheme: basic growth x 3.

Though Elemental Conflux allows hiring all four basic Elementals, it gives +1 weekly town growth bonus to Air/Storm Elementals only.

Creatures available in Elemental Conflux:

Restoration of Erathia

In Restoration of Erathia the dwelling was not guarded, and allowed to hire just 3 elementals of each type per week (the only neutral creatures except for Gold and Diamond Golems).

Horn of the Abyss

Now increases the growth of all four elementals in towns.

Flag was added to the appearance:

See Also: