Template:ScenarioVars table: Difference between revisions
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| Victory conditions | | Victory conditions | ||
| [[File:Victory Condition map icon.png|Victory Condition|link=Victory and Loss Conditions]] | | [[File:Victory Condition map icon.png|Victory Condition|link=Victory and Loss Conditions]] | ||
| get_cr<br>get_res<br>get_res2<br>get_art<br>get_art2<br>get_grail<br>get_grail2<br>get_town<br>get_town2<br>def_all<br> | | get_cr<br>get_res<br>get_res2<br>get_art<br>get_art2<br>get_grail<br>get_grail2<br>get_town<br>get_town2<br>def_all<br>def_all_mon<br>def_all_mon2<br>def_hero<br>def_mon<br>def_mon2<br>flag_cr<br>flag_cr2<br>flag_mine<br>flag_mine2<br>survive<br>trans_art<br>trans_art2<br>up_town<br>up_town2 | ||
| [[File:Accumulate Creatures.png]] Accumulate Creatures<br>[[File:Accumulate Resources.png]] Accumulate Resources or Defeat All Enemies<br>[[File:Accumulate Resources.png]] Accumulate Resources<br>[[File:Acquire Artifact.png]] Acquire Artifact or or Defeat All Enemies<br>[[File:Acquire Artifact.png]] Acquire Artifact<br>[[File:Build a Grail Structure.png]] Build a Grail Structure or Defeat All Enemies<br>[[File:Build a Grail Structure.png]] Build a Grail Structure<br>[[File:Capture Town.png]] Capture Town or Defeat All Enemies<br>[[File:Capture Town.png]] Capture Town<br>[[File:Defeat All Enemies.png]] Defeat All Enemies<br>[[File:Defeat All Monsters.png]] Defeat All Monsters | | [[File:Accumulate Creatures.png]] Accumulate Creatures<br>[[File:Accumulate Resources.png]] Accumulate Resources or Defeat All Enemies<br>[[File:Accumulate Resources.png]] Accumulate Resources<br>[[File:Acquire Artifact.png]] Acquire Artifact or or Defeat All Enemies<br>[[File:Acquire Artifact.png]] Acquire Artifact<br>[[File:Build a Grail Structure.png]] Build a Grail Structure or Defeat All Enemies<br>[[File:Build a Grail Structure.png]] Build a Grail Structure<br>[[File:Capture Town.png]] Capture Town or Defeat All Enemies<br>[[File:Capture Town.png]] Capture Town<br>[[File:Defeat All Enemies.png]] Defeat All Enemies<br>[[File:Defeat All Monsters.png]] Defeat All Monsters<br>[[File:Defeat All Monsters.png]] Defeat All Monsters or Defeat All Enemies<br>[[File:Defeat Hero.png]] Defeat Hero or Defeat All Enemies<br>[[File:Defeat Monster.png]] Defeat Monster or Defeat All Enemies<br>[[File:Defeat Monster.png]] Defeat Monster<br>[[File:Flag All Creature Dwellings.png]] Flag All Creature Dwellings or Defeat All Enemies<br>[[File:Flag All Creature Dwellings.png]] Flag All Creature Dwellings<br>[[File:Flag All Mines.png]] Flag All Mines or Defeat All Enemies<br>[[File:Flag All Mines.png]] Flag All Mines<br>[[File:Survive Until Time Expires.png]] Survive Until Time Expires<br>[[File:Transport Artifact.png]] Transport Artifact or Defeat All Enemies<br>[[File:Transport Artifact.png]] Transport Artifact<br>[[File:Upgrade Town.png]] Upgrade Town or Defeat All Enemies<br>[[File:Upgrade Town.png]] Upgrade Town | ||
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Revision as of 06:05, 4 April 2024
Variables
NOTE: Defaults are in bold. No bold means the default is blank.
Variable name | Variable description | Options | Displayed | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
scenario | Scenario name | (text) | |||||||||||
size | Map size | ![]() |
S M L XL H XH G |
![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||||||
image_type u_image_type |
Image type for map pics |
png jpg gif etc. |
|||||||||||
underground | underground exists on map |
disabled enabled |
![]() ![]() | ||||||||||
description | Scenario description | (text) | |||||||||||
victory | Victory conditions | ![]() |
get_cr get_res get_res2 get_art get_art2 get_grail get_grail2 get_town get_town2 def_all def_all_mon def_all_mon2 def_hero def_mon def_mon2 flag_cr flag_cr2 flag_mine flag_mine2 survive trans_art trans_art2 up_town up_town2 |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||||||
loss | Loss conditions | ![]() |
all hero town time |
![]() ![]() ![]() ![]() | |||||||||
allies enemies |
List of colors: allied (min: 1) enemy (min: 0) |
{{red}} {{blue}} {{tan}} {{green}} {{orange}} {{purple}} {{teal}} {{pink}} |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||||||
source | Expansion added |
![]() |
roe ab sod hc hota |
![]() ![]() ![]() ![]() ![]() | |||||||||
num_play | # of players (total/human) |
![]() |
(total players)/(human players) | ||||||||||
difficulty | Campaign default difficulty |
Easy Normal Hard Expert Impossible |
![]() ![]() ![]() ![]() ![]() | ||||||||||
bonus | Campaign scenario bonuses |
{{BonusCr|(Creature Name)|(number)|loc=(location)}} {{BonusB|(Town)|(Building)}} {{BonusR|(resource)|(amount)}} {{BonusArt|(artifact)}} {{BonusH|(hero name)}} {{BonusPri|(Skill)|(amount)}} {{BonusSec|(Skill)|(Level)}} {{BonusSp|(Spell)}} |
![]() ![]() ![]() ![]() ![]() ![]() | ||||||||||
Cmap | Campaign map file | [[File:(Campaign level filename)|400px|(right-click text)]] | ![]() | ||||||||||
carry | Anything that carries over to the next scenario |
{{Hn|(Specific Hero)|noname=}} {{An|(Specific Artifact)|noname=}} {{carry|(# strongest heroes)}} (text) |
![]() ![]() ![]() 4 ![]() all artifacts all troops | ||||||||||
max_level | Maximum hero level | (level number) | ![]() |