Wood Elf and Grand Elf: Difference between revisions

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Line 3: Line 3:
  | AI_Value  = 234
  | AI_Value  = 234
  | Name      = Wood Elf
  | Name      = Wood Elf
| Faction  = Rampart
  | Attack    = 9
  | Attack    = 9
  | Defense  = 5
  | Defense  = 5

Latest revision as of 20:55, 19 December 2024

NOTE: The term 'Elves' is sometimes used to refer to the nation of AvLee.

Rampart creatures
Level 1
Centaur Centaur
Centaur Captain Centaur Captain
Level 2
Dwarf Dwarf
Battle Dwarf Battle Dwarf
Level 3
Wood Elf Wood Elf
Grand Elf Grand Elf
Level 4
Pegasus Pegasus
Silver Pegasus Silver Pegasus
Level 5
Dendroid Guard Dendroid Guard
Dendroid Soldier Dendroid Soldier
Level 6
Unicorn Unicorn
War Unicorn War Unicorn
Level 7
Green Dragon Green Dragon
Gold Dragon Gold Dragon
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
Neutral
Statistics
Wood Elf
 Cost per troop 

200

Attack 9
Defense 5
Damage 3–5
Health 15
Speed 6
Movement Ground
Size 1
Shots 24
Growth 7
AI Value 234
 Special abilities:
Ranged attack
Grand Elf
 Cost per troop 

225

Attack 9
Defense 5
Damage 3–5 (x2)
Health 15
Speed 7
Movement Ground
Size 1
Shots 24
Growth 7
AI Value 331
 Special abilities:
Ranged attack
Double attack
Portraits
Shadow of Death   Horn of the Abyss
Homestead  

Wood Elves and Grand Elves are the level 3 creatures of Rampart. They are recruited from the Homestead.

"Armed with bows, elves are the only Rampart units with a ranged attack. Grand elves take two shots per attack." RoE manual

Heroes with a specialty[edit | hide | hide all]

Horn of the Abyss[edit | hide]

In Horn of the Abyss, the size of starting Wood Elf stacks for Rampart heroes was significantly nerfed from 3-6 to 2-4 (33% less). However, as all level 3 starting stacks, they now have a 100% chance of appearing.

User commentary

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Some may find the information in this section subjective or irrelevant.

These are one of the most indispensable units of the Rampart, along with the unicorns and dragons, because they are the only shooter of this faction and deal impressive amounts of damage, especially upgraded. However, it should be noted that they die very easily when attacked, and each ranged attack a turn caused by the Grand Elves uses up two shots, not one.

The AI really likes to target the Elves. When conquering a city sometimes it's advisable to leave the Elves behind to avoid losses to the towers.


See also:[edit | hide]