Peaceful Ending: Difference between revisions
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{{ | {{SingleScenario | ||
|scenario={{PAGENAME}} | | scenario = {{PAGENAME}} | ||
|description=Trade has been the key to peace for as long as everyone can remember. Everything was going well until one nation stopped trading with the others, their reasons unknown. War broke out, for nations desperately needed resources, and it has raged ever since. A peace must be reached. | | description = Trade has been the key to peace for as long as everyone can remember. Everything was going well until one nation stopped trading with the others, their reasons unknown. War broke out, for nations desperately needed resources, and it has raged ever since. A peace must be reached. | ||
| num_play = 6/6 | | num_play = 6/6 | ||
| size = L | | size = L | ||
| source = sod | | source = sod | ||
| victory = def_all | | victory = Defeat All Enemies. | ||
| loss = all | | victory_c = def_all | ||
| allies = {{red}} | | loss = Lose All Your Towns and Heroes. | ||
| enemies = {{blue}}{{tan}}{{green}}{{orange}}{{purple}} | | loss_c = all | ||
| allies = {{red}}/ {{blue}}/ {{tan}}/ {{green}}/ {{orange}}/ {{purple}} | |||
| enemies = {{red}}/ {{blue}}/ {{tan}}/ {{green}}/ {{orange}}/ {{purple}} | |||
}} | }} | ||
Revision as of 14:42, 22 January 2025
Scenario Description
Trade has been the key to peace for as long as everyone can remember. Everything was going well until one nation stopped trading with the others, their reasons unknown. War broke out, for nations desperately needed resources, and it has raged ever since. A peace must be reached.
Victory Condition
Defeat All Enemies.
Loss Condition
Lose All Your Towns and Heroes.
Allies:
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Enemies:
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