Template:Max tile movement: Difference between revisions

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|+ style="text-align:center;" | {{swh}} '''Maximum tiles moved depending on tile cost''' {{swh}}
|+ style="text-align:center;" | {{swh}} '''Maximum tiles moved depending on tile cost''' {{swh}}
|- style="background-color:#{{Tan 2}}A0!important;"
|- style="background-color:#{{Tan 2}}A0!important;"
! Movement points !! [[File:Road3 (cobblestone) 32x32.gif]] 50 !! [[File:Road2 (gravel) 32x32.gif]] 65 !! [[File:Road1 (dirt) 32x32.gif]] 75 !! [[File:Dirt (s).gif]][[File:Grass (s).gif]][[File:Lava (s).gif]][[File:Subterranean (s).gif]]{{showwithhota|[[File:Highlands (s).gif]]}} 100 !! [[File:Rough (s).gif]]{{showwithhota|[[File:wasteland (s).gif]]}} 125 !! [[File:Sand (s).gif]][[File:Snow (s).gif]] 150 !! [[File:Swamp (s).gif]] 175
! Slowest unit speed !! [[File:Road3 (cobblestone) 32x32.gif]] 50 !! [[File:Road2 (gravel) 32x32.gif]] 65 !! [[File:Road1 (dirt) 32x32.gif]] 75 !! [[File:Dirt (s).gif]][[File:Grass (s).gif]][[File:Lava (s).gif]][[File:Subterranean (s).gif]]{{showwithhota|[[File:Highlands (s).gif]]}} 100 !! [[File:Rough (s).gif]]{{showwithhota|[[File:wasteland (s).gif]]}} 125 !! [[File:Sand (s).gif]][[File:Snow (s).gif]] 150 !! [[File:Swamp (s).gif]] 175
|- style="background-color:#{{Tan 3}}A0!important;"
|- style="background-color:#{{Tan 3}}A0!important;"
! 1500
! 3 (1500)
| 30 || 23 || 20 || 15 || 12 || 10 || 8
| 30 || 23 || 20 || 15 || 12 || 10 || 8
|-  
|-  
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| [[File:Expert Pathfinding small.png]] || 30 || 23 || 20 || {{swh|noicon=|17|15}} || {{swh|noicon=|17|15}}  || {{swh|noicon=|17|15}}  || 15
| [[File:Expert Pathfinding small.png]] || 30 || 23 || 20 || {{swh|noicon=|17|15}} || {{swh|noicon=|17|15}}  || {{swh|noicon=|17|15}}  || 15
|- style="background-color:#{{Tan 3}}A0!important;"
|- style="background-color:#{{Tan 3}}A0!important;"
! 1560
! 4 (1560)
| 31 || 24 || 20 || 15 || 12 || 10 || 8
| 31 || 24 || 20 || 15 || 12 || 10 || 8
|-
|-
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| [[File:Expert Pathfinding small.png]] || 31 || 24 || 20 || {{swh|noicon=|18|15}} || {{swh|noicon=|18|15}}  || {{swh|noicon=|18|15}}  || 15
| [[File:Expert Pathfinding small.png]] || 31 || 24 || 20 || {{swh|noicon=|18|15}} || {{swh|noicon=|18|15}}  || {{swh|noicon=|18|15}}  || 15
|- style="background-color:#{{Tan 3}}A0!important;"
|- style="background-color:#{{Tan 3}}A0!important;"
! 1630
! 5 (1630)
| 32 || 25 || 21 || 16 || 13 || 10 || 9
| 32 || 25 || 21 || 16 || 13 || 10 || 9
|-
|-
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| [[File:Expert Pathfinding small.png]] || 32 || 25 || 21 || {{swh|noicon=|19|16}} || {{swh|noicon=|19|16}}  || {{swh|noicon=|19|16}}  || 16
| [[File:Expert Pathfinding small.png]] || 32 || 25 || 21 || {{swh|noicon=|19|16}} || {{swh|noicon=|19|16}}  || {{swh|noicon=|19|16}}  || 16
|- style="background-color:#{{Tan 3}}A0!important;"
|- style="background-color:#{{Tan 3}}A0!important;"
! 1700
! 6 (1700)
| 34 || 26 || 22 || 17 || 13 || 11 || 9
| 34 || 26 || 22 || 17 || 13 || 11 || 9
|-
|-
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| [[File:Expert Pathfinding small.png]] || 34 || 26 || 22 || {{swh|noicon=|20|17}} || {{swh|noicon=|20|17}}  || {{swh|noicon=|20|17}}  || 17
| [[File:Expert Pathfinding small.png]] || 34 || 26 || 22 || {{swh|noicon=|20|17}} || {{swh|noicon=|20|17}}  || {{swh|noicon=|20|17}}  || 17
|- style="background-color:#{{Tan 3}}A0!important;"
|- style="background-color:#{{Tan 3}}A0!important;"
! 1760
! 7 (1760)
| 35 || 27 || 23 || 17 || 14 || 11 || 10
| 35 || 27 || 23 || 17 || 14 || 11 || 10
|-
|-
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| [[File:Expert Pathfinding small.png]] || 35 || 27 || 23 || {{swh|noicon=|20|17}} || {{swh|noicon=|20|17}}  || {{swh|noicon=|20|17}}  || 17
| [[File:Expert Pathfinding small.png]] || 35 || 27 || 23 || {{swh|noicon=|20|17}} || {{swh|noicon=|20|17}}  || {{swh|noicon=|20|17}}  || 17
|- style="background-color:#{{Tan 3}}A0!important;"
|- style="background-color:#{{Tan 3}}A0!important;"
! 1830
! 8 (1830)
| 36 || 28 || 24 || 18 || 14 || 12 || 10
| 36 || 28 || 24 || 18 || 14 || 12 || 10
|-
|-
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| [[File:Expert Pathfinding small.png]] || 36 || 28 || 24 || {{swh|noicon=|21|18}} || {{swh|noicon=|21|18}}  || {{swh|noicon=|21|18}}  || 18
| [[File:Expert Pathfinding small.png]] || 36 || 28 || 24 || {{swh|noicon=|21|18}} || {{swh|noicon=|21|18}}  || {{swh|noicon=|21|18}}  || 18
|- style="background-color:#{{Tan 3}}A0!important;"
|- style="background-color:#{{Tan 3}}A0!important;"
! 1900
! 9 (1900)
| 38 || 29 || 25 || 19 || 15 || 12 || 10
| 38 || 29 || 25 || 19 || 15 || 12 || 10
|-
|-
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| [[File:Expert Pathfinding small.png]] || 38 || 29 || 25 || {{swh|noicon=|22|19}} || {{swh|noicon=|22|19}}  || {{swh|noicon=|22|19}}  || 19
| [[File:Expert Pathfinding small.png]] || 38 || 29 || 25 || {{swh|noicon=|22|19}} || {{swh|noicon=|22|19}}  || {{swh|noicon=|22|19}}  || 19
|- style="background-color:#{{Tan 3}}A0!important;"
|- style="background-color:#{{Tan 3}}A0!important;"
! 1960
! 10 (1960)
| 39 || 30 || 26 || 19 || 15 || 13 || 11
| 39 || 30 || 26 || 19 || 15 || 13 || 11
|-
|-
Line 62: Line 62:
| [[File:Expert Pathfinding small.png]] || 39 || 30 || 26 || {{swh|noicon=|23|19}} || {{swh|noicon=|23|19}}  || {{swh|noicon=|23|19}}  || 19
| [[File:Expert Pathfinding small.png]] || 39 || 30 || 26 || {{swh|noicon=|23|19}} || {{swh|noicon=|23|19}}  || {{swh|noicon=|23|19}}  || 19
|- style="background-color:#{{Tan 3}}A0!important;"
|- style="background-color:#{{Tan 3}}A0!important;"
! 2000
! 11+ (2000)
| 40 || 30 || 26 || 20 || 16 || 13 || 11
| 40 || 30 || 26 || 20 || 16 || 13 || 11
|-
|-
Line 69: Line 69:
| [[File:Expert Pathfinding small.png]] || 30 || 23 || 20 || {{swh|noicon=|23|20}} || {{swh|noicon=|23|20}}  || {{swh|noicon=|23|20}}  || 20
| [[File:Expert Pathfinding small.png]] || 30 || 23 || 20 || {{swh|noicon=|23|20}} || {{swh|noicon=|23|20}}  || {{swh|noicon=|23|20}}  || 20
|- style="background-color:#{{Tan 3}}A0!important;"
|- style="background-color:#{{Tan 3}}A0!important;"
! 2000+[[File:Boots of Speed am-artif.gif]][[File:Equestrian's Gloves am-artif.gif]][[File:Castle Stables.gif|32px]]
! 11+ & [[File:Boots of Speed am-artif.gif]][[File:Equestrian's Gloves am-artif.gif]][[File:Castle Stables.gif|32px]]<br>({{swh|noicon=|2900|3300}})
| {{swh|noicon=|58|66}} || {{swh|noicon=|44|50}} || {{swh|noicon=|38|44}} || {{swh|noicon=|29|33}} || {{swh|noicon=|23|26}} || {{swh|noicon=|19|22}} || {{swh|noicon=|16|18}}
| {{swh|noicon=|58|66}} || {{swh|noicon=|44|50}} || {{swh|noicon=|38|44}} || {{swh|noicon=|29|33}} || {{swh|noicon=|23|26}} || {{swh|noicon=|19|22}} || {{swh|noicon=|16|18}}
|-
|-
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|}
|}
|}
|}
This table shows how many tiles in a straight line (not diagonal) a hero can move, depending on how much movement points it starts with and the cost of movement. For each amount, the movement is shown for basic move (without any movement skill), with Expert-level Logistics (which increases by the hero's movement points by {{swh|20%|30%|noicon=}}, so instead of having e.g. 1500 points, the hero will have {{swh|1800|1950|noicon=}} points), or Expert-level Pathfinding (which reduces the movement cost down by 75 points down to a minimum of {{swh|85|100|noicon=}}).
* Pathfinding is useless on roads. Obviously, it will not find better paths than the roads.
* Logistics is {{swh|slightly|noicon=}} better on easy terrains{{swh||, slightly better on rough terrain,|noicon=}} and especially good on roads.
* Pathfinding is{{swh| better on rough and wasteland terrains, and markedly |noicon=}} better on sand and swamp.
<noinclude>[[Category:Table templates]]</noinclude>
<noinclude>[[Category:Table templates]]</noinclude>

Revision as of 11:44, 29 March 2025

 Horn of the Abyss Shadow of Death Maximum tiles moved depending on tile cost  Horn of the Abyss Shadow of Death
Slowest unit speed 50 65 75 100 125 150 175
3 (1500) 30 23 20 15 12 10 8
3639 2730 2426 1819 1415 1213 1011
30 23 20 1715 1715 1715 15
4 (1560) 31 24 20 15 12 10 8
3740 2831 2427 1820 1416 1213 1011
31 24 20 1815 1815 1815 15
5 (1630) 32 25 21 16 13 10 9
3942 3032 2628 1921 1516 1314 1112
32 25 21 1916 1916 1916 16
6 (1700) 34 26 22 17 13 11 9
4044 3134 2729 2022 1617 1314 1112
34 26 22 2017 2017 2017 17
7 (1760) 35 27 23 17 14 11 10
4245 3235 2830 2122 1618 1415 1213
35 27 23 2017 2017 2017 17
8 (1830) 36 28 24 18 14 12 10
4347 3336 2931 2123 1719 1415 1213
36 28 24 2118 2118 2118 18
9 (1900) 38 29 25 19 15 12 10
4549 3538 3032 2224 1819 1516 1314
38 29 25 2219 2219 2219 19
10 (1960) 39 30 26 19 15 13 11
4750 3639 3133 2325 1820 1516 1314
39 30 26 2319 2319 2319 19
11+ (2000) 40 30 26 20 16 13 11
4852 3640 3234 2426 1920 1617 1314
30 23 20 2320 2320 2320 20
11+ &
(29003300)
5866 4450 3844 2933 2326 1922 1618
6985 5366 4657 3442 2734 2328 1924
5866 4450 3844 3433 3433 3433 2933

This table shows how many tiles in a straight line (not diagonal) a hero can move, depending on how much movement points it starts with and the cost of movement. For each amount, the movement is shown for basic move (without any movement skill), with Expert-level Logistics (which increases by the hero's movement points by 20%30%, so instead of having e.g. 1500 points, the hero will have 18001950 points), or Expert-level Pathfinding (which reduces the movement cost down by 75 points down to a minimum of 85100).

  • Pathfinding is useless on roads. Obviously, it will not find better paths than the roads.
  • Logistics is slightly better on easy terrains, slightly better on rough terrain, and especially good on roads.
  • Pathfinding is better on rough and wasteland terrains, and markedly better on sand and swamp.