School of Magic: Difference between revisions
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| An old wizard appears out of thin air. "Master," he says, "you have learned all that we could possibly teach you." | | An old wizard appears out of thin air. "Master," he says, "you have learned all that we could possibly teach you." | ||
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{{About|Note: This article refers to the adventure map object. For the four schools of magic, see [[Schools of magic]].}} | |||
'''School of Magic''' is an [[adventure map]] location, where hero may learn either +1 to [[spell power]] or +1 to [[knowledge]] for a cost of 1000 {{G}}. | '''School of Magic''' is an [[adventure map]] location, where hero may learn either +1 to [[spell power]] or +1 to [[knowledge]] for a cost of 1000 {{G}}. | ||
Revision as of 14:31, 23 October 2025
School of Magic as seen on the adventure map. The tingle of magic fills the air of this school of mystical arts. An acolyte offers to sign you up for the next class for 1000 gold. You will have your choice of increasing your knowledge, or learning to better focus your powers. |
Note: This article refers to the adventure map object. For the four schools of magic, see Schools of magic.
School of Magic is an adventure map location, where hero may learn either +1 to spell power or +1 to knowledge for a cost of 1000
.
Horn of the Abyss 
In Horn of the Abyss, a School of Magic for water terrain was added:
See Also:

