Water: Difference between revisions

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While sailing on boat the hero can:
While sailing on boat the hero can:
* gather [[Flotsam]] and [[Sea Chest]]s, which both provide [[Wood]] and [[Gold]]
* gather [[Flotsam]], which may provide {{W}} [[wood]] and/or {{G}} [[gold]]
* rescue a [[Shipwreck Survivor]] who will always provide an [[artifacts|Artifact]] as a reward
* gather [[Sea Chest]]s, which may provide {{G}} gold or an treasure class [[artifact]]
* search [[Shipwreck]]s and [[Derelict Ship]]s to fight guardians for [[Gold]] and [[Artifacts]]
* rescue a [[Shipwreck Survivor]], who will always provide an artifact as a reward
* Meet up with [[Mermaids]] for a [[Luck]] bonus
* search [[Shipwreck]]s and [[Derelict Ship]]s to fight guardians for gold and artifacts
* Investigate [[Buoy]]s and get better [[Morale]]
* meet up with [[Mermaids]] for a [[luck]] bonus
* Visit [[Sirens]], lose part of his army and gain [[Experience]] in return.
* investigate [[Buoy]]s and get better [[morale]]
* Go through one [[Whirlpool]] and end up in another.
* visit [[Sirens]], which causes the hero to lose 30% (rounded down) of each stack in hero's army and gain experience equal to the health of the lost troops.
* Read [[Ocean bottle]]s.
* go through one [[Whirlpool]] and end up in another.
* read [[Ocean bottle]]s.


'''Note:''' Almost all objects that are normally placed on dry land can be placed on water and still function as normal. The exceptions are [[Town]]s, [[Subterranean Gate]]s and [[Monoliths]].
'''Note:''' Almost all objects that are normally placed on dry land can be placed on water and still function as normal. The exceptions are [[Town]]s, [[Subterranean Gate]]s and [[Monoliths]].

Revision as of 10:17, 31 August 2015

Water is typically considered as one of the basic terrains, that heroes can travel on. To move through water covered terrain a hero must sail on a boat, cast Water Walk spell or wear the Boots of Levitation. However, only hero on board a boat can end his movement on water while a levitating hero must end his movement on firm ground. It should be noted, that shroud on the water body between the land can still be present when starting the movement.

While sailing on boat the hero can:

Note: Almost all objects that are normally placed on dry land can be placed on water and still function as normal. The exceptions are Towns, Subterranean Gates and Monoliths.

When a hero casts a spell to cross water, or walks across with the Boots of Levitation, he must always have enough movement to reach land in the same turn. However, any potential shroud in the water body between the land can still be present when starting the movement.

Unlike Movement on land, the Speed of the creatures in the hero's army doesn't affect Movement on water.


See Also