Water Walk

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School of Water Magic
Symbol for School of Water Magic
Level 1
 Bless
 Cure
 Dispel
 Magic Arrow *
 Protection from Water
 Summon Boat
Level 2
 Ice Bolt
 Remove Obstacle
 Scuttle Boat
 Visions *
 Weakness
Level 3
 Forgetfulness
 Frost Ring
 Mirth
 Teleport
Level 4
 Clone
 Prayer
 Water Walk
Level 5
 Summon Water Elemental
School of Air Magic
School of Earth Magic
School of Fire Magic
Water Walk
School: Water Magic
Level: 4th
Cost: 12/8
Duration: one day
Basic Effect
The casting hero may follow a movement path across water with 40% penalty, provided the end destination is an unoccupied location on land.
 
Advanced Effect
The casting hero may follow a movement path across water with 20% penalty, provided the end destination is an unoccupied location on land.
 
Expert Effect
The casting hero may follow a movement path across water without penalty, provided the end destination is an unoccupied location on land.
 
Probability of occurrence (%):
Castle 20
Rampart 20
Tower 29 (20*)
Inferno 20
Necropolis 20
Dungeon 20
Stronghold 0
Fortress 0
Conflux 20
Cove Horn of the Abyss 20
Factory Horn of the Abyss 20
* Without Library

Bug: AI could fly using the Water Walk spell (fixed in Horn of the Abyss Horn of the Abyss).

Related artifacts:[edit | hide | hide all]

See also:[edit | hide]