Water: Difference between revisions
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* read [[Ocean bottle]]s. | * read [[Ocean bottle]]s. | ||
Almost all adventure mab objects that are normally placed on dry land can be also be placed on water square and still function normally. The exceptions are [[Town]]s, [[Subterranean Gate]]s and [[Monoliths]], which can not function if visited with a boat. | |||
Unlike [[movement]] on land, the [[speed]] of the creatures in the hero's army does not affect movement on water. | |||
== See Also == | |||
* [[Navigation]] | |||
* [[Lighthouse]] | |||
==See Also== | * [[Shipyard]] | ||
*[[Navigation]] | |||
*[[Lighthouse]] | |||
*[[Shipyard]] | |||
[[Category: Terrains]] | [[Category: Terrains]] |
Revision as of 10:22, 31 August 2015
Water is typically considered as one of the basic terrains, that heroes can travel on. To move through water covered terrain a hero must sail on a boat, cast Water Walk spell or wear the Boots of Levitation. However, only hero on board a boat can end his movement on water while a levitating hero must end his movement on firm ground. It should be noted, that shroud on the water body between the land can still be present when starting the movement.
While sailing on boat the hero can:
- gather Flotsam, which may provide wood and/or gold
- gather Sea Chests, which may provide gold or an treasure class artifact
- rescue a Shipwreck Survivor, who will always provide an artifact as a reward
- search Shipwrecks and Derelict Ships to fight guardians for gold and artifacts
- meet up with Mermaids for a luck bonus
- investigate Buoys and get better morale
- visit Sirens, which causes the hero to lose 30% (rounded down) of each stack in hero's army and gain experience equal to the health of the lost troops.
- go through one Whirlpool and end up in another.
- read Ocean bottles.
Almost all adventure mab objects that are normally placed on dry land can be also be placed on water square and still function normally. The exceptions are Towns, Subterranean Gates and Monoliths, which can not function if visited with a boat.
Unlike movement on land, the speed of the creatures in the hero's army does not affect movement on water.