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'''Water''' is typically considered as one of the basic [[terrain]]s. A hero can only travel on water covered terrain with a [[boat]]. Boats can be can be built in [[shipyard]]s, created or summoned with the [[Summon Boat]] spell or they can be found on [[Adventure Map]]. Only one hero at the time may be aboard the boat.
'''Water''' is typically considered as one of the basic [[terrain]]s. A hero can only travel on water covered terrain with a [[boat]]. Boats can be can be built in [[shipyard]]s, created or summoned with the [[Summon Boat]] spell or they can be found on [[Adventure Map]]. Only one hero at the time may be aboard the boat.


Additionally, heroes can get across water squares with [[Water Walk]] and [[Fly]] spells, or by wearing [[Boots of Levitation]] or [[Angel Wings]]. The diffrence is, that only hero in a boat can end their movement on water while crossing the water requires that they end their movement on dry land. It should be noted, that [[shroud]] on the water between two squares of dry land does not prevent hero from walking or flying across it and mapping the shrouded area. However, the hero must be able to see both land squares before starting the trip.
Additionally, heroes can get across water squares with [[Water Walk]] and [[Fly]] spells, or by wearing [[Boots of Levitation]] or [[Angel Wings]]. The diffrence is, that only hero in a boat can end their [[movement]] on water while crossing the water requires that they end their movement on dry land. It should be noted, that [[shroud]] on the water between two squares of dry land does not prevent hero from walking or flying across it and mapping the shrouded area. However, the hero must be able to see both land squares before starting the trip.


Hero on a boat can also visit and pick up objects on water. While sailing on boat the hero can:
Hero on a boat can also visit and pick up objects on water. While sailing on boat the hero can:
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Almost all adventure map objects that are normally placed on dry land can be also be placed on water square and still function normally. The exceptions are [[Town]]s, [[Subterranean Gate]]s and [[Monoliths]], which can not function if visited with a boat.
Almost all adventure map objects that are normally placed on dry land can be also be placed on water square and still function normally. The exceptions are [[Town]]s, [[Subterranean Gate]]s and [[Monoliths]], which can not function if visited with a boat.


Unlike [[movement]] on land, the [[speed]] of the creatures in the hero's army does not affect movement in a boat.  
The [[speed]] of the creatures in the hero's army does not affect movement in a boat, unlike movement on land.,


== See Also ==
== See Also ==

Revision as of 06:50, 1 September 2015

Water is typically considered as one of the basic terrains. A hero can only travel on water covered terrain with a boat. Boats can be can be built in shipyards, created or summoned with the Summon Boat spell or they can be found on Adventure Map. Only one hero at the time may be aboard the boat.

Additionally, heroes can get across water squares with Water Walk and Fly spells, or by wearing Boots of Levitation or Angel Wings. The diffrence is, that only hero in a boat can end their movement on water while crossing the water requires that they end their movement on dry land. It should be noted, that shroud on the water between two squares of dry land does not prevent hero from walking or flying across it and mapping the shrouded area. However, the hero must be able to see both land squares before starting the trip.

Hero on a boat can also visit and pick up objects on water. While sailing on boat the hero can:

Almost all adventure map objects that are normally placed on dry land can be also be placed on water square and still function normally. The exceptions are Towns, Subterranean Gates and Monoliths, which can not function if visited with a boat.

The speed of the creatures in the hero's army does not affect movement in a boat, unlike movement on land.,

See Also