Lich and Power Lich: Difference between revisions

From Heroes 3 wiki
Jump to navigation Jump to search
(removed referense that attacck is similar magogs)
No edit summary
Line 18: Line 18:
}}  
}}  


'''Liches and power liches''' are level 5 creatures of [[Necropolis town]]. They are recruited from the [[Mausoleum]]. Both liches attack at range with a [[death cloud]] attack, which always causes damage in the target hex but also causes damage to all non-undead creatures in adjacent hexes. At [[melee|hand-to-hand]] combat they defend themselves with blows from their scepters suffering from [[melee penalty]] and making their attack less efficient.  
'''Liches and Power Liches''' are level 5 creatures of [[Necropolis town]]. They are recruited from the [[Mausoleum]]. Both types of liches attack at range with a death cloud attack, which always causes damage in the target hex but also causes damage to all non-undead creatures in adjacent hexes. At [[melee|hand-to-hand]] combat they defend themselves with blows from their scepters, suffering from [[melee penalty]].  


== Death cloud special ability ==
== Death cloud special ability ==
The death cloud ability works while liches attack at range. Their attack cause a "puff of death", that affects all the adjacent hexes around the target hex dealing damage to creatures within the radius. However, all [[non-living]] creatures ([[elemental]]s, [[golem]]s and [[undead]]) and [[war machine]]s are immune to the splash effects of death cloud. [[Melee]] attack of liched does not cause death cloud to emerge. Death cloud can also harm own troops, if liches are combined with living creatures and they are standing within radius of liches death cloud. Liches also defend Necropolis towns in towers, but their attack do not cause death cloud effects.
The death cloud ability works when liches attack at range - [[melee]] attacks of liches do not cause death cloud to emerge. Their ranged attacks cause a "puff of death" that affects all 6 the adjacent hexes around the target hex dealing damage to living creatures within the radius (all [[non-living]] creatures ([[elemental]]s, [[golem]]s and [[undead]]) and [[war machine]]s are immune to the splash effects of death cloud, but can still be hurt by liches if directly targeted).  
Death cloud can also harm allied troops. If liches are in an army with living creatures and those creatures are standing within radius of liches death cloud, they, too, will be hurt by the ability.  
Liches also defend Necropolis towns in [[arrow tower]]s, but their attacks follow the arrow tower calculations, and do not apply the death cloud effect.


[[Category: Creatures]]
[[Category: Creatures]]
__NOTOC__
__NOTOC__

Revision as of 02:16, 1 August 2016

Necropolis creatures
Level 1
Skeleton Skeleton
Skeleton Warrior Skeleton Warrior
Level 2
Walking Dead Walking Dead
Zombie Zombie
Level 3
Wight Wight
Wraith Wraith
Level 4
Vampire Vampire
Vampire Lord Vampire Lord
Level 5
Lich Lich
Power Lich Power Lich
Level 6
Black Knight Black Knight
Dread Knight Dread Knight
Level 7
Bone Dragon Bone Dragon
Ghost Dragon Ghost Dragon
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
Neutral
Statistics
Lich
 Cost per troop 

550

Attack 13
Defense 10
Damage 11–13
Health 30
Speed 6
Movement Ground
Size 1
Shots 12
Growth 3
AI Value
 Special abilities:
Undead
Death cloud
Power Lich
 Cost per troop 

600

Attack 13
Defense 10
Damage 11–15
Health 40
Speed 7
Movement Ground
Size 1
Shots 24
Growth 3
AI Value
 Special abilities:
Undead
Death cloud
Portraits

Liches and Power Liches are level 5 creatures of Necropolis town. They are recruited from the Mausoleum. Both types of liches attack at range with a death cloud attack, which always causes damage in the target hex but also causes damage to all non-undead creatures in adjacent hexes. At hand-to-hand combat they defend themselves with blows from their scepters, suffering from melee penalty.

Death cloud special ability

The death cloud ability works when liches attack at range - melee attacks of liches do not cause death cloud to emerge. Their ranged attacks cause a "puff of death" that affects all 6 the adjacent hexes around the target hex dealing damage to living creatures within the radius (all non-living creatures (elementals, golems and undead) and war machines are immune to the splash effects of death cloud, but can still be hurt by liches if directly targeted). Death cloud can also harm allied troops. If liches are in an army with living creatures and those creatures are standing within radius of liches death cloud, they, too, will be hurt by the ability. Liches also defend Necropolis towns in arrow towers, but their attacks follow the arrow tower calculations, and do not apply the death cloud effect.