Aging: Difference between revisions
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== External links == | |||
* [http://heroescommunity.com/viewthread.php3?TID=21273 Thread: Rules for (Creature) Spells and Orbs in Heroes Community] | |||
[[Category:Creature specialties]] | [[Category:Creature specialties]] | ||
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Revision as of 14:04, 17 January 2017
Aging is a special ability of Ghost Dragons. It causes maximum health of every creature in the target stack to be halved. The effect of aging effect can only be removed with the Cure spell. The effect lasts for 3 combat rounds.
The aging takes effect after a stack of Ghost Dragons have attacked target creature stack and before the stack has chance to retaliate. Any health lost before the aging takes effesct remains lost (e.g. Angel has maximum health of 200. It is missing 60 health points and has 140 points remaining when aged. It will have 40 health left, which by calculation is 200/2 = 100 → 100-60 = 40.)
The effect of aging has multiplicative effect with Wyvern Monarchs' poisonous ability. This means, that the creature stack's health could potentially be quartered.
Creatures with aging special ability:
Creatures with immunity to aging: Undead:
- Skeleton and Skeleton Warrior
- Walking Dead and Zombie
- Wight and Wraith
- Vampire and Vampire Lord
- Lich and Power Lich
- Black and Dread Knights
- Bone and Ghost Dragons
- Mummy
Elementals:
- Air and Storm Elementals
- Water and Ice Elementals
- Fire and Energy Elementals
- Earth and Magma Elementals
- Psychic and Magic Elementals