Retreat: Difference between revisions
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A hero may retreat from combat anytime it is his turn. Players cannot Retreat if the hero is defending in a siege (unless he is in a [[Stronghold]] that has an [[Escape Tunnel]] or fighting against an enemy hero wielding the [[Shackles of War]] | A hero may retreat from combat anytime it is his turn. Players cannot Retreat if the hero is defending in a siege (unless he is in a [[Stronghold]] that has an [[Escape Tunnel]]) or fighting against an enemy hero wielding the [[Shackles of War]]. The hero will reappear in the [[Tavern]] ready for immediate re-recruiting and retain all artifacts but lose all armies. | ||
Retreating (or [[surrender]]ing) is a good idea | Retreating (or [[surrender]]ing) is a good idea |
Revision as of 11:28, 9 May 2010
A hero may retreat from combat anytime it is his turn. Players cannot Retreat if the hero is defending in a siege (unless he is in a Stronghold that has an Escape Tunnel) or fighting against an enemy hero wielding the Shackles of War. The hero will reappear in the Tavern ready for immediate re-recruiting and retain all artifacts but lose all armies.
Retreating (or surrendering) is a good idea
- when defeat is imminent
- as a means to travel to a distant town, to be re-recruited there, however this is tactically unsound and costs 2500 gold (and the hero's current armies).