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* Only one flying unit, namely the [[Thunderbird]]. | * Only one flying unit, namely the [[Thunderbird]]. | ||
Now I feel stiupd. That's cleared it up for me | |||
Revision as of 07:57, 12 June 2011
The Stronghold is a neutral alignment town, with a focus on strong creatures and the might side of "Might and Magic".
Overview
Stronghold towns are built by alliances of tribes and are frequented by Barbarians and Battle Mages. Armies composed of Stronghold-based units have a balanced mix of ranged and hand-to-hand attackers. With the inclusion of the stronger units, these armies are particularly well-equipped to deal with attacks on other towns.
Structures
Stonghold Specific Buildings
- Ballista Yard
- Freelancer's Guild
- Mess Hall
- Escape Tunnel
- Hall of Valhalla
- Warlords' Monument (Grail building)
Creature Dwellings
Town Costs
["Basic" includes Citadel, Castle & any prerequisites: "Upgrades" also includes prerequisites]
Resource | Basic | Upgrades | All |
---|---|---|---|
Gold | 28700 | 28000 | 91200 |
Wood | 60 | 47 | 157 |
Ore | 70 | 47 | 157 |
Crystal | 30 | 20 | 60 |
Gems | 0 | 5 | 15 |
Mercury | 0 | 0 | 10 |
Sulfur | 0 | 0 | 10 |
Troop cost/week: 24530 Gold 2 Crystal
Units
Heroes
Magic Heroes (Battle Mages)
The following Battle Mages are the magic heroes of the Stronghold town:
Might Heroes (Barbarians)
The following Barbarians are the might heroes of the Stronghold town:
Strengths & Weaknesses
Strengths
- Hero classes. Battle Mage is one of the most balanced classes in the game with a host of useful specials. Barbarians are the best fighter class available, expect attack ratings to rise fast and keep on rising. With great specials like Offense, a high-level Barbarian is a tough opponent.
- Escape Tunnel: it´s great to be able to retreat from a siege so you don´t lose your best hero this way.
- Cyclopes and Cyclops Kings can attack castle walls with their ranged attack. This is a vastly underestimated special that can tip the scale in an attacking force´s favor very quickly, especially when combined with a fast initiative-giving unit and Haste (Expert level for best effect). High Morale (to enable multiple shots) is also extra useful for them (the spell for this is Mirth) and if you have the room in your army, every additional stack gives additional shots at the wall! A stack of 1 Cyclops King 'sieges' as good as a stack of 1000 would.
- Ancient behemoths win a 1vs1 against most 7'th level creatures.
Weaknesses
- Slow units, the fastest is the Thunderbird with a Speed of 11. Ancient Behemoths has 9.
- Magic, Mage Guild is limited to level 3.
- Only one flying unit, namely the Thunderbird.
Now I feel stiupd. That's cleared it up for me