Terek

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Stronghold
Barbarians
Crag Hack Crag Hack
Gretchin Gretchin
Gurnisson Gurnisson
Jabarkas Jabarkas
Krellion Krellion
Shiva Shiva
Tyraxor Tyraxor
Yog Yog
Boragus Boragus Armageddon's Blade
Kilgor Kilgor Armageddon's Blade
Battle Mages
Dessa Dessa
Gird Gird
Gundula Gundula
Oris Oris
Saurug Saurug
Terek Terek
Vey Vey
Zubin Zubin
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove
Terek the Battle Mage
Basic information:
Terek Class: Battle Mage
Gender: Male
Race: Human
Terek spent several years as a strong-man in the Circus of the Sun, challenging spectators to see who could throw large rocks the furthest. One day he lost, and was run out of the Circus, but the man who had beaten him recruited him for the Krewlod Army.
Specialty: Haste
Specialty Haste Casts haste with increased effect, based on the level of the target unit.
Starting secondary skill(s):
Basic Wisdom  Basic Wisdom
Basic Tactics  Basic Tactics
Starting troops:
Goblin Goblin 15–25 Always
Wolf Rider Wolf Rider 5–7 3/4
Orc Orc 4–6 1/4
Starting troops Horn of the Abyss:
Goblin Goblin 15–25 Always
Wolf Rider Wolf Rider 5–7 Always
Orc Orc 4–6 Always
Starting spell:
Haste Haste
Starting movement points:
Minimum Maximum HotA Horn of the Abyss
1560 1630 1560

Terek the Battle Mage is a hero from Stronghold. Terek starts with a spell book and the spell Haste.

Terek's specialty gives in addition to normal Haste speed bonuses
     +3 to creatures on level 1–2
     +2 to creatures on level 3–4
     +1 to creatures on level 5–6
     No additional bonus for creatures on level 7.
Although the description of the specialty states, "based on hero level compared to the level of the target unit", the hero's level has no effect on the specialty.

Speed of Stronghold creatures with normal Haste and Terek's Haste:

Name Level Speed Basic Haste Adv./Expert Haste Terek Basic Haste Terek Adv./Expert Haste
Thunderbird 5+ 11 14 16 16 18
Ancient Behemoth 7+ 9 12 14 12 14
Wolf Raider 2+ 8 11 13 14 16
Cyclops King 6+ 8 11 13 12 14
Hobgoblin 1+ 7 10 12 13 15
Roc 5 7 10 12 11 13
Wolf Rider 2 6 9 11 12 14
Cyclops 6 6 9 11 10 12
Behemoth 7 6 9 11 9 11
Goblin 1 5 8 10 11 13
Orc Chieftain 3+ 5 8 10 10 12
Ogre Mage 4+ 5 8 10 10 12
Orc 3 4 7 9 9 11
Ogre 4 4 7 9 9 11

Note that the speed determines the order in which creatures go. Wolf Raiders are fragile, they should never attack first if there will be retaliation. When using Terek, you should use the Thunderbirds for the first strike even though they are fragile as well. Without Terek, you can always strike first with your Ancient Behemoths and the Cyclop Kings can weaken a stack for the Hobgoblins.

See also: