Witch Hut: Difference between revisions

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'''Related topics'''
'''Related topics'''
*[[Scholar (adventure map)]]
*[[Scholar (Adventure Map)]]
*[[University]]
*[[University]]


[[Category: Adventure map]]
[[Category: Adventure map]]

Revision as of 07:35, 26 June 2012

Adventure map location where a hero can learn a new Secondary Skill. By default Leadership and Necromancy are turned off.

A Hero type that wouldn't normally be able to learn a certain Secondary Skill can still do so at a Witch Hut. For example, a Necropolis hero normally cannot learn Leadership. A mapmaker may allow Leadership to be learned at a Witch Hut which could allow a Necropolis hero to attain this skill. Similarly a hero who would not normally be able to learn Necromancy can attain this skill at a Witch Hut.

Since you can't turn down the skill being taught at a Witch Hut, it might be a sound strategy to send forth a scout to investigate before sending your main hero over.

Related topics