Artifact: Difference between revisions
No edit summary |
ShushMaster (talk | contribs) (→Class: class templates added) |
||
Line 10: | Line 10: | ||
The 4 Classes are: Treasure, Minor, Major, and Relic. | The 4 Classes are: Treasure, Minor, Major, and Relic. | ||
Treasure classed artifacts typically give the hero +1 luck or +2 attack. Relics can give a user +4 attack and defense or knowledge of all Air spells. | Treasure classed artifacts typically give the hero +1 luck or +2 attack. Relics can give a user +4 attack and defense or knowledge of all Air spells. | ||
{{:Template:combination_artifacts}} | |||
{{:Template:relic_artifacts}} | |||
{{:Template:major_artifacts}} | |||
{{:Template:minor_artifacts}} | |||
{{:Template:treasure_artifacts}} | |||
== Slots == | == Slots == |
Revision as of 04:38, 3 June 2018
Artifacts are items that can be found on the Adventure Map. When a hero picks one up, the artifact disappears from the map and is stored in the hero's backpack. From the backpack a hero can equip the artifacts in the appropriate slot. Every hero has a backpack that can hold up to 64 unequipped artifacts. If the hero's backpack is full, no more artifacts can be picked up.
Equipped artifacts usually enhance a hero's abilities, either by increasing primary skills, movement, morale or luck, enhancing secondary skills, or providing immunity against a particular spell. However, equipped artifacts may also provide extra income for the kingdom or increase the productivity of creature dwellings in towns.
An artifact lying on the Adventure Map can also be guarded even though it has no apparent creatures guarding it. When a hero attempts to pick up a guarded artifact, text appears asking whether or not the hero wants to attack the guardians. If the hero manages to defeat the guardians, he will receive the artifact. If he is forced to retreat from the battle or dies during it, the defeated guardians will not regenerate. It should be noted, that if the map maker has set guards for the artifact without a text, then no question is asked and the guards attack immediately.
Class
Artifacts are split into 4 categories roughly rating their power and usefulness. The Class rating is not listed on the item in game, and provides no other effect. it is only for map making purposes. The map editor allows for placing of a random artifact of that Class, allowing for creating a variation in that map from one play through to the next.
The 4 Classes are: Treasure, Minor, Major, and Relic. Treasure classed artifacts typically give the hero +1 luck or +2 attack. Relics can give a user +4 attack and defense or knowledge of all Air spells.
Template:Combination artifacts Template:Relic artifacts Template:Major artifacts Template:Minor artifacts Template:Treasure artifacts
Slots
Equipped artifacts are placed on squares on hero menu called slots as seen on the picture below. Slots represents different parts of the hero's body, and every slot can hold one artifact at the time.
Slot 1 – Right hand (offensive): Typically gives bonus to attack skill. |
Slot 2 – Helmet: Typically gives bonus to knowledge skill. |
Slot 3 – Necklace: Varies, but commonly gives spell immunities. |
Slot 4 – Torso: Typically gives bonus to spell power. |
Slot 5 – Ring (left and right hand): Varies. |
Slot 6 – Left hand (defensive): Typically gives bonus to defense skill. |
Slot 7 – Cape: Varies. |
Slot 8 – Feet: Typically gives benefits to hero's movement. |
Slot 9 – Miscellaneous: Varies greatly. Note: In Shadow of Death and Heroes Chronicles there are five misc slots. |
Slot A: Reserved only for ballista. |
Slot B: Reserved only for ammo cart. |
Slot C: Reserved only for first aid tent. |
Slot D: Reserved only for catapult. |
Slot E: Reserved only for spell book. |
Slot F: Your backpack. Where you can store up to 64 unused artifacts. |