Elemental Conflux: Difference between revisions

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* 5 x {{Cn|Fire Elemental}} - cost per troop  350 {{G}}
* 5 x {{Cn|Fire Elemental}} - cost per troop  350 {{G}}
* 4 x {{Cn|Earth Elemental}} - cost per troop  400 {{G}}
* 4 x {{Cn|Earth Elemental}} - cost per troop  400 {{G}}
=={{roe}}==
In {{roe}} the dwelling was not guarded, and allowed to hire just 3 elementals of each type per week (the only [[neutral]] creatures except for [[Gold Golem|Gold]] and [[Diamond Golem]]s).


== {{hota}} ==
== {{hota}} ==
* Now increasing the growth of all four elementals in towns.
* Now increasing the growth of all four elementals in towns.
* [[file: Elemental Conflux (HotA)-dwelling.gif]] - Flag was added to the appearance.  
* [[file: Elemental Conflux (HotA)-dwelling.gif]] - Flag was added to the appearance.  
=={{roe}}==
In {{roe}} the dwelling was not guarded, and allowed to hire just 3 elementals of each type per week (the only [[neutral]] creatures except for [[Gold Golem|Gold]] and [[Diamond Golem]]s).


{{dwelling 'see also'}}
{{dwelling 'see also'}}

Revision as of 12:06, 24 March 2021

Elemental Conflux as seen on the Adventure Map

The Elemental Conflux (not to be confused with the Conflux town) is a dwelling for the four basic, unupgraded Elementals: the Air, Water, Fire and Earth Elementals. It has 12 Earth Elementals as guards, which is more than usual guard of level 5 External Dwelling, but follows an average dwelling guard scheme: basic growth x 3.

Though Elemental Conflux allows hiring all four basic Elementals, it gives +1 weekly town growth bonus to Air/Storm Elementals only.

Creatures available in Elemental Conflux:

Horn of the Abyss

  • Now increasing the growth of all four elementals in towns.
  • - Flag was added to the appearance.

Restoration of Erathia

In Restoration of Erathia the dwelling was not guarded, and allowed to hire just 3 elementals of each type per week (the only neutral creatures except for Gold and Diamond Golems).