Elemental Conflux: Difference between revisions
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* 5 x {{Cn|Fire Elemental}} - cost per troop 350 {{G}} | * 5 x {{Cn|Fire Elemental}} - cost per troop 350 {{G}} | ||
* 4 x {{Cn|Earth Elemental}} - cost per troop 400 {{G}} | * 4 x {{Cn|Earth Elemental}} - cost per troop 400 {{G}} | ||
=={{roe}}== | |||
In {{roe}} the dwelling was not guarded, and allowed to hire just 3 elementals of each type per week (the only [[neutral]] creatures except for [[Gold Golem|Gold]] and [[Diamond Golem]]s). | |||
== {{hota}} == | == {{hota}} == | ||
* Now increasing the growth of all four elementals in towns. | * Now increasing the growth of all four elementals in towns. | ||
* [[file: Elemental Conflux (HotA)-dwelling.gif]] - Flag was added to the appearance. | * [[file: Elemental Conflux (HotA)-dwelling.gif]] - Flag was added to the appearance. | ||
{{dwelling 'see also'}} | {{dwelling 'see also'}} |
Revision as of 12:50, 24 March 2021
Elemental Conflux as seen on the Adventure Map | |
The Elemental Conflux (not to be confused with the Conflux town) is a dwelling for the four basic, unupgraded Elementals: the Air, Water, Fire and Earth Elementals. It has 12 Earth Elementals as guards, which is more than usual guard of level 5 External Dwelling, but follows an average dwelling guard scheme: basic growth x 3.
Though Elemental Conflux allows hiring all four basic Elementals, it gives +1 weekly town growth bonus to Air/Storm Elementals only.
Creatures available in Elemental Conflux:
- 6 x Air Elemental - cost per troop 250
- 6 x Water Elemental - cost per troop 300
- 5 x Fire Elemental - cost per troop 350
- 4 x Earth Elemental - cost per troop 400
Restoration of Erathia
In Restoration of Erathia the dwelling was not guarded, and allowed to hire just 3 elementals of each type per week (the only neutral creatures except for Gold and Diamond Golems).