Ivory Tower: Difference between revisions
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'''Ivory Tower''' is an [[Adventure Map]] location, and commonly known as one of the [[Creature Bank|creature banks]]. It is guarded by 30–90 [[Arch Magi]]. As a reward for defeating the Arch Magi, 3, 6, 9 or 12 [[Enchanters]] will join the hero's army. The more Arch Magi there are, the more Enchanters will join. | '''Ivory Tower''' is an [[Adventure Map]] location, and commonly known as one of the [[Creature Bank|creature banks]]. It is guarded by 30–90 [[Arch Magi]]. As a reward for defeating the Arch Magi, 3, 6, 9 or 12 [[Enchanters]] will join the hero's army. The more Arch Magi there are, the more Enchanters will join. | ||
[[File: Grid-cb 1.gif|x200px|left]] The guards are divided into five stacks of 7/10/13/16 [[Arch Magi]] (red hexes) | [[File: Grid-cb 1.gif|x200px|left]] The guards are divided into five stacks of 7/10/13/16 [[Arch Magi]] (red hexes) {{Creature bank common text||hota|samespeed=1}} | ||
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Revision as of 03:28, 8 December 2022
Ivory Tower | ||||||||
Picture | ||||||||
% | Guards | Content | XP | |||||
30 % |
|
3x Enchanters |
1050 | |||||
30 % |
|
6x Enchanters |
1500 | |||||
30 % |
|
9x Enchanters |
1950 | |||||
10 % |
|
12x Enchanters |
2400 | |||||
Visiting scheme | ||||||||
Event | ||||||||
You stand in front of an Ivory Tower. Mage foes keep the prisoners captured. Taking their side will allow you to gain valuable allies. Are you ready to test your fortune? * * * You enter the Ivory Tower, however nobody is home. |
Ivory Tower is an Adventure Map location, and commonly known as one of the creature banks. It is guarded by 30–90 Arch Magi. As a reward for defeating the Arch Magi, 3, 6, 9 or 12 Enchanters will join the hero's army. The more Arch Magi there are, the more Enchanters will join.
The guards are divided into five stacks of 7/10/13/16 Arch Magi (red hexes) and attack in alphabetic order: from A to E. The object's level can be preset by a map-maker.
The hero's troops are located in blue hexes 1-7 (a tail hex for two-hexed creatures) according to stack positioning in the army slots 1-7. But if the hero has less than 7 stacks, e.g. 3, they will be placed in hexes 1-3 no matter how they were placed in the army slots.
Though war machines are not present on the battlefield, the infinite shots effect from Ammo Cart is active.
Slain enemies do not respawn (should the hero retreat or be defeated). The damaged stack's losses will not be redistributed among the others. If a stack was destroyed, it changes the guards disposition. Its place on the battlefield will be taken by the next one in the attacking order. (E.g.: If A stack was destroyed, B stack takes its place, C stack takes the freshly vacated place of B and so on).
Guards preview
The table shows how to pre-check the guard strength of an object without attacking it.
Guards | Stacks | Guards preview |
---|---|---|
30 %: x35 | 7 x5 | lots (20-49) of Arch Magi |
30 %: x50 | 10 x5 | horde (50-99) of Arch Magi |
30 %: x65 | 13 x5 | |
10 %: x80 | 16 x5 |
Default settings for random map generator
- Disabled by default.
- Terrain: sand, snow.
- Value: 7000.
- Density: 100.
See also:
See also: