Stronghold: Difference between revisions

From Heroes 3 wiki
Jump to navigation Jump to search
No edit summary
m (moved Stronghold to Stronghold town: As in manual.)

Revision as of 14:40, 10 September 2013

File:Stronghold-out.png
The Town seen from outside

The stronghold town is a neutral alignment town type with barbarian and battle mage hero classes. Stronghold towns are built by alliances of tribes. Armies composed of stronghold-based units have a balanced mix of ranged and hand-to-hand attackers. With the inclusion of the stronger units, these armies are particularly well-equipped to deal with attacks on other towns.

Structures

Template:StandardBuildings

Stonghold Specific Buildings

Creature Dwellings

Town Costs

["Basic" includes Citadel, Castle & any prerequisites: "Upgrades" also includes prerequisites]

Resource Basic Upgrades All
Gold 28700 28000 91200
Wood 60 47 157
Ore 70 47 157
Crystal 30 20 60
Gems 0 5 15
Mercury 0 0 10
Sulfur 0 0 10
Troop cost/week: 24530 Gold 2 Crystal

Units

Stronghold seen from inside

Template:Creaturelist

Heroes

Magic Heroes (Battle Mages)

The following Battle Mages are the magic heroes of the Stronghold town:

Might Heroes (Barbarians)

The following Barbarians are the might heroes of the Stronghold town:

Strengths & Weaknesses

Strengths

  • Hero classes. Battle Mage is one of the most balanced classes in the game with a host of useful specials. Barbarians are the best fighter class available, expect attack ratings to rise fast and keep on rising. With great specials like Offense, a high-level Barbarian is a tough opponent.
  • Escape Tunnel: it´s great to be able to retreat from a siege so you don´t lose your best hero this way.
  • Cyclopes and Cyclops Kings can attack castle walls with their ranged attack. This is a vastly underestimated special that can tip the scale in an attacking force´s favor very quickly, especially when combined with a fast initiative-giving unit and Haste (Expert level for best effect). High Morale (to enable multiple shots) is also extra useful for them (the spell for this is Mirth) and if you have the room in your army, every additional stack gives additional shots at the wall! A stack of 1 Cyclops King 'sieges' as good as a stack of 1000 would.
  • Ancient behemoths win a 1vs1 against most 7'th level creatures.

Weaknesses

Additional Information

Towns
Castle Castle
Rampart Rampart
Tower Tower
Inferno Inferno
Necropolis Necropolis
Dungeon Dungeon
Stronghold Stronghold
Fortress Fortress
Conflux Conflux Armageddon's Blade
Cove Cove Horn of the Abyss
Factory Factory Horn of the Abyss