Template:Scenario: Difference between revisions
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(Add partial campaign scenario example and ability to handle campaign scenarios.) |
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<includeonly>{{scenarioInfo | <includeonly>{{scenarioInfo | ||
|scenario={{{scenario}}} | | scenario = {{{scenario}}} | ||
|size={{{size|unknown}}} | | size = {{{size|unknown}}} | ||
|underground={{#if:{{{underground|}}}|{{{underground}}}|enabled}} | | underground = {{#if:{{{underground|}}}|{{{underground}}}|enabled}} | ||
|description={{{description|}}} | | description = {{{description|}}} | ||
|victory={{{victory|}}} | | victory = {{{victory|}}} | ||
|loss={{{loss|}}} | | loss = {{{loss|}}} | ||
|allies={{{allies|}}} | | allies = {{{allies|}}} | ||
|enemies={{{enemies|}}} | | enemies = {{{enemies|}}} | ||
|num_play={{{num_play|}}} | | num_play = {{{num_play|}}} | ||
|source={{{source|}}} | | source = {{{source|}}} | ||
| bonus = {{{bonus|}}} | |||
| difficulty = {{{difficulty|}}} | |||
| map = {{{map|}}} | |||
}} | }} | ||
{{clear|both}} | {{clear|both}} | ||
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{{ScenarioVars table}} | {{ScenarioVars table}} | ||
== | ==Examples== | ||
===Single Scenario=== | |||
{{scenario | {{scenario | ||
| scenario = Emerald Isles | | scenario = Emerald Isles | ||
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| enemies = {{blue}}{{tan}}{{purple}} | | enemies = {{blue}}{{tan}}{{purple}} | ||
| underground = disabled | | underground = disabled | ||
}} | |||
===Campaign Scenario (in prog)=== | |||
{{scenario | |||
| scenario = Rust Dragons | |||
| description = Rust dragons have invaded the area, halting mine production. Flag all of the mines within six months, but do not lose the Dragon Slayer or your cause will be lost. Dracon, his skills, spells and Experience up to level 24 will carry over to the next scenario. | |||
| num_play = | |||
| size = M | |||
| source = ab | |||
| victory = | |||
| loss = | |||
| allies = {{red}} | |||
| enemies = {{purple}} | |||
| underground = | |||
| bonus = {{BonusCr|Titan|1}}{{BonusCr|Naga Queen|4}}{{BonusB|Tower|Altar of Wishes}} | |||
| difficulty = Hard | |||
| map = [[File:Nighon.PNG]] | |||
}} | }} | ||
Revision as of 14:19, 15 December 2023
Lazy Variables
- image_size: small, huge, etc. (default is large)
- u_image_size: small, huge, etc. (default is large)
Variables
NOTE: Defaults are in bold. No bold means the default is blank.
Variable name | Variable description | Options | Displayed | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
scenario | Scenario name | (text) | |||||||||||
size | Map size | S M L XL H XH G |
|||||||||||
image_type u_image_type |
Image type for map pics |
png jpg gif etc. |
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underground | underground exists on map |
disabled enabled |
|||||||||||
description | Scenario description | (text) | |||||||||||
victory | Victory conditions | get_cr get_res get_res2 get_art get_art2 get_grail get_grail2 get_town get_town2 def_all def_all_mon def_all_mon2 def_hero def_mon def_mon2 flag_cr flag_cr2 flag_mine flag_mine2 survive trans_art trans_art2 up_town up_town2 |
Accumulate Creatures Accumulate Resources or Defeat All Enemies Accumulate Resources Acquire Artifact or or Defeat All Enemies Acquire Artifact Build a Grail Structure or Defeat All Enemies Build a Grail Structure Capture Town or Defeat All Enemies Capture Town Defeat All Enemies Defeat All Monsters or Defeat All Enemies Defeat All Monsters Defeat Hero or Defeat All Enemies Defeat Monster or Defeat All Enemies Defeat Monster Flag All Creature Dwellings or Defeat All Enemies Flag All Creature Dwellings Flag All Mines or Defeat All Enemies Flag All Mines Survive Until Time Expires Transport Artifact or Defeat All Enemies Transport Artifact Upgrade Town or Defeat All Enemies Upgrade Town | ||||||||||
loss | Loss conditions | all hero town time |
Lose All Your Towns and Heroes Lose Hero Lose Town Time Expires | ||||||||||
allies enemies |
List of colors: allied (min: 1) enemy (min: 0) |
{{red}} {{blue}} {{tan}} {{green}} {{orange}} {{purple}} {{teal}} {{pink}} |
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source | Expansion added |
roe ab sod hc hota |
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num_play | # of players (total/human) |
(total players)/(human players) | |||||||||||
difficulty | Campaign default difficulty |
Easy Normal Hard Expert Impossible |
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bonus | Campaign scenario bonuses |
{{BonusCr|(Creature Name)|(number)|loc=(location)}} {{BonusB|(Town)|(Building)}} {{BonusR|(resource)|(amount)}} {{BonusArt|(artifact)}} {{BonusH|(hero name)}} {{BonusPri|(Skill)|(amount)}} {{BonusSec|(Skill)|(Level)}} {{BonusSp|(Spell)}} |
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Cmap | Campaign map file | [[File:(Campaign level filename)|400px|(right-click text)]] | |||||||||||
carry | Anything that carries over to the next scenario |
{{Hn|(Specific Hero)|noname=}} {{An|(Specific Artifact)|noname=}} {{carry|(# strongest heroes)}} (text) |
4 strongest heroes all artifacts all troops | ||||||||||
max_level | Maximum hero level | (level number) | 18 |
Examples
Single Scenario
See also
Campaign Scenario (in prog)
See also
Use TinyPNG.com to compress the map images before uploading (also compresses JPG).